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August 18, 2018, 1:36 pm
Anton Tenitsky Offers Some Insights Into Sculpting Tileable Textures in 3D-Coat. One of the features of 3D Coat is the ability to sculpt tileable textures. It’s a great way to create brick patterns for environments
August 18, 2018, 1:35 pm
Dave Bergin Covers 5 Tips That Will Solve Issues and Have You Working Better in Octane. Most render engines will have some similarities in setting and workflow. Of course, there will be a few, and
August 17, 2018, 4:05 pm
Helge Maus Offers a Complete Overview for Getting Started With CryptoMattes in BMD Fusion. Even though ID and object passes have been part of production workflows for a long time, Cryptomattes have changed that game.
August 17, 2018, 9:36 am
Need to Clean Up 3DC Mesh Issues in Surface Mode? Here are Some Easy Methods. 3D Coat has a few sculpting methods that include surface and voxel mode. As with any sculpt application, it’s necessary
August 16, 2018, 4:40 pm
Matias Mendiola Covers the 2D Workflow for Grease Pencil 2D Animation in Blender 2.8. Looking to dive into Blender 2.8’s new grease pencil toolset? Then you should check out this introduction tutorial by Matias Mendiola
August 16, 2018, 4:40 pm
Fabricio Chamon Shows a Quick and Cheap Way to Auto-Rig and Simulate Plants Using the Wire Solver in Houdini. The vast sandbox that is SideFX Houdini is capable and ready for any task. That doesn’t
August 16, 2018, 3:39 am
Learn how to create animated rays in After Effects. 2D animation can effectively and efficiently show a wide array of motion, but it can be hard to think about where to start. How would you start to animate a light ray? Well not only does Owen have a solution for you, he's going to teach you how to create it in under 3 minutes! So let's open up After Effects and learn together. For more tutorials, always be sure to check out www.motionarray.com
August 15, 2018, 4:26 pm
At Siggraph, Nvidia announced its first Turing architecture-based GPUs, which enable artists to render photorealistic scenes in realtime, add new AI-based capabilities to their workflows and experience fluid interactivity with complex models and scenes. The Nvidia Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 enable hardware-accelerated raytracing, AI, advanced shading and simulation. Continue reading → August 15, 2018 The post Siggraph: Nvidia intros Quadro RTX raytracing GPU a...
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
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