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February 18, 2017, 9:31 am
Autodesk’s Daryl Obert covers creating a motion graphics element in Maya with an cloth sim setup that can react to audio. It’s a neat effect where graffiti on the wall will react to the music and The Post How to Use Maya’s nCloth to Create Motion Graphics originally appeared and published on %%BLOGLINK%,by lesterbanks
February 17, 2017, 10:49 am
If you're a young animator it can be hard to know what you should do in order to secure your first real studio job. Here, Milo Targett and Lana Simanenkova from animation studio Animade, who work at the cross-section of design and animation, share their biggest challenges and offer their best advice to junior creatives.
February 16, 2017, 1:15 pm
Andersson Technologies’ SynthEyes has introduced two major new features in version 1702: Direct native, omnidirectional 360 solving, and a new system for calibrating lenses. Native 360 VR Solving With the new 360 Solving, there is The Post Latest SynthEyes Introduces Native 360 Solving and New Lens Calibration originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 5:28 pm
VFX Artist Andreas Glad posts a look into creating a Maya-style separation command within Houdini. The video demonstration comes as an answer to the question “How do you go about separating a Zbrush object into The Post Creating Maya-Style Object Separation in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 12:34 pm
Rohan Dalvi is a Houdini Artist and trainer. His love of rendering will bounce around between renderers. It is not unusual to find Rohan talking about the benefits and caveats between Octane, RedShift, and Mantra. The Post Rohan Dalvi Gives an Introductory Look Into Arnold Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 9:30 am
Ever Use MicroPolygon Displacement? You might have preferred to it as Adaptive Subdivisions, Tessellation, or SubPolygon displacements. Whatever the term, they are the same thing, really. in terms of Blender, Micropolygon displacement uses adaptive subdivision. The Post Working With Blender’s Micropolygon Displacement Feature originally appeared and published on %%BLOGLINK%,by lesterbanks
February 13, 2017, 10:24 am
You don’t need to necessarily run After Effects by expressions, but some cases require it. Lets say you have three layers with three effects on them. Adding keyframes to some of the parameters on those The Post How To Connect Effects with Expressions in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
February 13, 2017, 7:20 am
A short project that I have created that explains what is VFX and especially Digital Compositing. This project was made to showcase my skills alongside my creativity, I was responsible for all of the 2D The Post “The Art of Compositing” originally appeared and published on %%BLOGLINK%,by lesterbanks
Joe Walker joins Gordon to discuss the editing of Denis Villeneuve's film Arrival. They focus on Time and manipulating t ...
Gordon sits down with Steven Rosenblum to discuss the editing of Birth of a Nation. They talk about lack of footage and how t ...
Gordon sits down with Zack Arnold, founder of FitnessinPost.com, about his new project, Optimize Yourself. This new program i ...
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