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August 27, 2014, 9:45 am
Albert Osmoss's extra-short films (under 20 seconds) make up his new series, Forms, which uses post-production software to play around with shapes and concepts.
August 26, 2014, 9:51 am
We have talked a great deal of late about reducing the background noise in our own studios. To that end I decided to take on 3 of the loudest units in my studio, my Avid HD I/O, my 192 and 96 I/O.
August 26, 2014, 9:51 am
Seagate has announced that it is now shipping the world’s first 8TB hard disk drive, providing scale-out data infrastructures with supersized-capacity, energy-efficiency, and the lowest total cost of ownership (TCO) in the industry for cloud content, object storage, and back-up disaster recovery storage.
August 26, 2014, 9:50 am
From managing windows more effectively to using the Steinberg Hub, Track Versions and the MixConsole, Steinberg Cubase is packed full of features to streamline your workflow. Here's 10 of our faves.
August 25, 2014, 4:38 pm
Karen Collins, author and editor of four books on video game audio, and an accomplished sound designer in her own right, is currently directing the production of Beep, the very first documentary history of video game music and sound design. This ambitious project aims to cover the history of game audio, from Victorian mechanical arcades through today’s orchestral performances.
August 25, 2014, 4:52 am
In this Cinema 4D tutorial, I show you some spline modeling tips. The advantage of spline modeling over polygonal modeling is that you can get to a result a lot quicker and keep things parametric. For example, you can Lathe a spline to create a glass or you can Loft some splines to create a baseball bat. Whether you Sweep, Extrude, Loft, or Lathe a spline the following techniques apply to all of them.
August 25, 2014, 4:51 am
Much was said about Windows 8 when it arrived in October 2012. Amongst all the hype, fog and shouting it was quite difficult to track down any decent information on whether it actually worked well as a platform for professional, creative work. Microsoft had taken a bold leap in trying to bring together mouse driven and touch driven interfaces, but for most mouse users the touch elements just seemed to get in the way.
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