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October 23, 2017, 12:30 pm
We take it for granted now, but there was a time when films were completely silent. Well, maybe not completely silent, as cinemas found ways in the early days to provide live music to accommodate silent pictures, but early movies lacked the rich, layered and dynamic uses of sound that help define modern filmmaking.
October 21, 2017, 6:51 am
The annual Adobe MAX show draws a huge crowd of creatives from all fields eager to learn about the latest innovations in Adobe’s products. But the show also attracts many big names in tech, from Google to Microsoft, who are eager to show off their new products to such a large audience of creative power users. After browsing the show floor, getting hands-on demos, and speaking with representatives, here are what we found to be the best photo and video products at Adobe MAX 2017.
October 20, 2017, 5:27 am
On Thursday, 217 women and gender nonconforming people in animation sent a letter to more than a dozen studios demanding an end to sexism and sexual harassment in the animation industry. Recipients included executives at Disney, Cartoon Network, Nickelodeon, DreamWorks Animation, Bento Box, OddBot, Paramount, Shadowmachine, Sony Pictures Animation, Stoopid Buddy, Titmouse, and Warner Bros.
October 19, 2017, 9:51 am
The most problematic issues in creating 3D designs are the steep learning curve and managing 3D assets. Adobe aims to tackle these difficulties by making the 3D design process much easier with its new software, Dimension CC.
October 19, 2017, 5:06 am
As I mentioned before, bit rate is how much data is sent each time period (usually measured in seconds). The higher the bit rate, the more information is sent. With more data, there are fewer artifacts.
October 18, 2017, 1:34 pm
Final Cut Pro X's Magnetic Timeline helps you focus on story in a way no other NLE does. In the process, making you edit faster and more efficiently.
October 17, 2017, 12:39 pm
Does it lie in the carefully executed plans of a film’s cast and crew? Or does the magic rest upon fortuitous mistakes, spontaneity and improvisation? What steps must be taken to convey your vision and intent? Watch our video series, Frame of Mind, to get answers to these questions and more from commentators working in a wide variety of areas in production who’ll guide you through clips from their films, in their own words. Moviemakers and film fans: Grab your notepads, popcorn, or both, and press play.
Gordon Burkell sits down to talk to Bruno Verdoni, who plays Pat in Molly's Game, about acting, working with Aaron Sorki ...
Gordon sits down with Alan Baumgarten and Josh Schaeffer to discuss their Eddie nominated work on the film Molly's Game.
Tom Cross and Gordon Burkell sit down to discuss the editing of Hostiles and how to work with footage to affect the pacing an ...
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