Be a part of a unique online community that connects post production professionals and film academics worldwide.
You'll have access to personalize your news feed, access to Live Post Talks and much more. Contribute to the community by posting interesting post production content.
October 2, 2014, 5:25 am
If you were born in the 70’s or 80’s and played video games, you’ll no doubt have fond memories of the early days of game audio when consoles were incapable of playing back more than basic pulse waves or noise. All sounds had to be forged from these primitives, and game SFX were rarely even slightly reminiscent of anything actually real. Now, however, realistic sound is only as far away as your portable recorder or favourite sound library. Realism in sound has become accessible to the point of it being often considered a given; a basic assumption of the art.
October 1, 2014, 9:35 am
There’s an old puzzle that philosophers like to ponder: how could you ever be certain that anyone else has a mind at all? The truth is that you can’t. Ultimately, even our closest relatives—people we’ve known for decades, or who gave birth to us, or vice versa—are closed books: you’ll never get direct access to their thoughts or emotions. It’s the sort of terrifying realization that might trigger an existential meltdown in the sanest of us. Yet when it comes to creativity, it’s actually enormously liberating.
October 1, 2014, 4:40 am
Join Pro Tools Expert and other industry professionals for an evening with the Focusrite RedNet team hosted by our friends at Alchemea College in London. An evening for audio professionals to meet the Focusrite RedNet team, to see RedNet in action and to take part in small informal demonstrations of RedNet’s potential in music and post environments.
September 30, 2014, 9:48 am
I’ve loved my Mac Pro since I got it back in June. It looks cool, it’s fast, and it’s really quiet. But I’ve recently noticed a smell in my office; a burning smell, the kind you get when you turn on a light bulb that’s been off for a long time. Yesterday, I picked up the Mac Pro – something I hadn’t done in a while – and saw that there was a lot of dust collected outside the vents on the bottom. I leaned over the top of the Mac Pro, and breathed in the air coming out the top, and it did, indeed, smell a bit of burning dust.
September 30, 2014, 4:40 am
The word is "frankenbiting," and it's one of those delicious terms of art in the reality TV trade that means exactly what it implies: A producer on a show decides he or she doesn't like the way a particular taped interview went with a contestant, so "improvements" are made. A snip here, a snip there, a little highly selective editing, and--presto!--the contestant says something he didn't actually say.
September 30, 2014, 4:40 am
Frankenbyting is a popular tool used by Reality TV editors to add drama to their programming. In the same way that scripted TV producers write dramatic dialogue for their characters, reality TV producers use frankenbyting to create dramatic situations by rearranging the sequence of events and dialogue. Frankenbyting occurs in two general styles.
September 29, 2014, 12:45 pm
TV Week Breaking Bad, 2008-2013
Choose what Post News gets sent directly to your E-Mail, daily or weekly.
Get your post news on your favourite Apple device, when you want it where you want it.
Get your post news on your favourite Android device with the AOTG Android App.
Editor Sam Pollard discusses sound design using as seen in "4 Little Girls." For more information on Editfest NY pl ...
Editor Tom Haneke discusses the importance of cataloging using examples from "My Generation." For more information ...
Editor Robert Eisenhardt, A.C.E. discusses the importance of choosing the correct tone as seen in "Valentino: The Last E ...
Bryan Atkinson and Gordon Burkell sit down to discuss his article on the making of Hannibal.
Christopher and Gordon discuss Moneyball and Capote.
In this episode, Gordon talks to Christopher about editing the movie Kids and talks about Art and photography’s influen ...