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December 3, 2016, 3:07 pm
CG Generalist Tim van Helsdingen recently posted an amazing mountain river simulation created in Houdini, rendered with Mantra. Tim wanted to tinker with large scale fluid sims. The results were nothing short of stellar. One of the things that made the scene more realistic, is the use of wet maps. They were used to make The Post How to Create Wet Maps in Houdini Via CHOPs originally appeared and published on %%BLOGLINK%,by lesterbanks
December 2, 2016, 2:51 pm
Medical Illustrator and Animator, Emily McDougall offers a look into creating the center-edge look in Maya using Arnold. how to create a layered shader in Maya 2017 using Arnold and the aiStandard Material Solid Angle Arnold in Maya is really a step-up from an aging mental ray. Artists can enjoy a better integrated renderer, one The Post Maya Render Nodes With Arnold for Easy Center-Edge Shaders originally appeared and published on %%BLOGLINK%,by lesterbanks
December 2, 2016, 10:28 am
CG Generalist and FX Artist Tim van Helsdingen posts a look into ways that you can add alpha maps To the Principled Shader in Side FX Houdini. If you are not familiar, the Principled shader is a SHOP shader that is a physically plausible monolithic shader in Houdini. As a type of “catch all” shader The Post How to Modify Houdini’s Principled Shader to Detect Alphas originally appeared and published on %%BLOGLINK%,by lesterbanks
December 1, 2016, 8:02 pm
Our good friend Kevin P McAuliffe has done it again! This first video in his new series “Get Started Fast with Media Composer for Adobe Editors” is fantastic. If you’re a serious video editor, then you’re going to need to be familiar with all the best tools. This video tutorial series will help Premiere Pro Read More The post Avid Media Composer Tutorial for Adobe Editors — Part 1 appeared first on Videoguys Blog.
November 30, 2016, 3:40 pm
A soft mod deformer in Maya can be used for more than just modeling. Chris Lesage is a Character Rigging TD For MoonBot Studios in Shreveport, Louisiana. While working at a previous position with Ember Lab, Chris worked on a short film, “Majora’s Mask – Terrible Fate”. A character needed to have an animatable buying The Post How to Animate the Falloff Center of a Soft Mod in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
November 30, 2016, 3:39 pm
What do yo think of when someone mentions the Vononoi Fracture tool in C4D R18? The new fracture tool opens up plenty of new possibilities for rigid dynamics fun in C4D. How about cracking an egg? How about id that was a soft-boiled egg? Seems like a good opportunity to mix and work with both The Post Combining Soft and Rigid Dynamics in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 26, 2016, 3:39 pm
Jay AnAm posts a quick introduction to using DragonBones Pro, walking through importing assets, simple rigging and animation. What exactly is Dragon Bones Pro? It’s a free and open source 2D skeletal animation system featuring IK, Constraints, Skinning, and anything else that is relatable to 2D character rigging for animation. If you have heard of The Post Getting Started With DragonBones, Free 2D Skeletal Animation originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2016, 1:12 pm
FDA: THE REAL COST (STRAW CITY) Excerpt from FBC New York “Smoking cigarettes as a teenager can permanently stunt the growth of your lungs. The result is a loss of your potential: You may never be all that you were meant to be. We set out to make this case to teens with a big, The Post Watch AltVFX’s Work on the FDA’s “Straw City” Spot originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2016, 10:27 am
One of the drawback for using Octane is that you can’t use multiple HDRs in one scene. The popular rendering engine has no method for using an HDR image for lighting and another for rendering. Octane 3 introduced a camera environment which can be used for this purpose. Why is this important? When you want The Post Houdini and Octane Sub Surface Scattering originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2016, 1:31 pm
Oh this teapot? You have seen it pretty much everywhere. There were probably times when you didn’t even realize that you were seeing it. Some applications actually have it as a primitive as a menu item. Pixar uses it as a trade show mascot. It’s the most famous brew-pot in computer graphics. The Utah Teapot (or The Post Meet the Teapot That Changed 3D originally appeared and published on %%BLOGLINK%,by lesterbanks
Joe Walker joins Gordon to discuss the editing of Denis Villeneuve's film Arrival. They focus on Time and manipulating t ...
Gordon sits down with Steven Rosenblum to discuss the editing of Birth of a Nation. They talk about lack of footage and how t ...
Gordon sits down with Zack Arnold, founder of FitnessinPost.com, about his new project, Optimize Yourself. This new program i ...
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