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December 11, 2013, 5:45 pm
Community supporter Chris Zubrigg has posted a new ongoing series of tutorials offering tips and tricks for using python within Autodesk Maya. Chris has posted some great tutorials on Maya Scripting with an introductory look at python for Maya, and using pyside for Maya.
December 11, 2013, 2:12 pm
Covering the basics of tracking in Nuke, eosacro’s Anand Magaji takes a look at using Nukes automated tracking features and User Tracking features that is part of a larger look at tracking and compositing in Nuke.
December 10, 2013, 1:15 pm
There is a new monkey in town, and this one does layers. If you recall how TypeMonkey took the pain out of creating kinetic type animations in After Effects, Ebberts and Zucker’s new LayerMonkey for After Effects is set to do the same for animating compositional layers.
December 9, 2013, 2:21 pm
I am pretty sure I would be lost and broke without AEscripts. To prove that point, AEScripts founder Lloyd Alvarez posts a new script for After Effects that will allow you to set a duration for your composition in the render queue by cleverly using the work area.
December 9, 2013, 11:25 am
The Render Blog has been doing some great posts lately, imparting great information on some really useful techniques. With the latest post, João provides an overview and shows how to use V-Ray for Deep Image Compositing, covering the process both in Autodesk Maya and 3ds Max.
December 8, 2013, 7:56 am
Inspired by the opening animation for Community, Trevor Penner set out to create something similar in After Effects and walks through how to create a crumpled paper animation with the use of TrapCode MIR.
December 7, 2013, 9:44 am
Golaem Crowd has been steadily moving forward with huge updates, and version 3 is not an exception. The recently announced Golaem Crowd 3.0 now has support for any type of custom skeleton, in addition to a new nodal based editor for editing and converting skeletons and motion capture data.
December 7, 2013, 9:44 am
On episode FCG006 of FCPX Grill we were discussing how to share Motion templates between machines and I thought it would be a good idea to make a quick tutorial. What this allows you to do is to share graphic templates between your edit suites so everything will look consistent.
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