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February 21, 2017, 1:36 pm
Ever use nCloth to simulate rigid objects like a dynamic chain? Dynamic systems can be interchangeable. You don’t necessarily need to use a rigid system for something that appears rigid. An example of a dynamics The Post How to Create a Dynamic Chain With nCloth originally appeared and published on %%BLOGLINK%,by lesterbanks
February 21, 2017, 10:15 am
Alvaro Castaneda from Mix Studios adds to his tips and tricks series. The latest shows how you can render volumes and volumetric effects using Redshift Houdini. …Redshift is incredibly fast rendering volumes just needs a The Post How to Render Volumes and Volumetric Effects With RedShift Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 21, 2017, 10:15 am
Ilir Beqiri is fascinated by Xpresso in Cinema 4D. It is where he likes to spend most of his time. If Ilir were to impart some advice to motion designers, it’s that Mograph in C4D The Post Setting Up 3D Puzzle Games Using Pure Xpresso originally appeared and published on %%BLOGLINK%,by lesterbanks
February 16, 2017, 1:15 pm
Andersson Technologies’ SynthEyes has introduced two major new features in version 1702: Direct native, omnidirectional 360 solving, and a new system for calibrating lenses. Native 360 VR Solving With the new 360 Solving, there is The Post Latest SynthEyes Introduces Native 360 Solving and New Lens Calibration originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 5:28 pm
VFX Artist Andreas Glad posts a look into creating a Maya-style separation command within Houdini. The video demonstration comes as an answer to the question “How do you go about separating a Zbrush object into The Post Creating Maya-Style Object Separation in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 9:30 am
Ever Use MicroPolygon Displacement? You might have preferred to it as Adaptive Subdivisions, Tessellation, or SubPolygon displacements. Whatever the term, they are the same thing, really. in terms of Blender, Micropolygon displacement uses adaptive subdivision. The Post Working With Blender’s Micropolygon Displacement Feature originally appeared and published on %%BLOGLINK%,by lesterbanks
February 13, 2017, 10:24 am
After Effects has a couple partial generators out of the box, and even more turning to third party developers. You have plenty of great choices including Particular, Stardust, Plexus, Nodes and others. That doesn’t mean The Post Fake Particles Using Vector Strokes in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
Joe Walker joins Gordon to discuss the editing of Denis Villeneuve's film Arrival. They focus on Time and manipulating t ...
Gordon sits down with Steven Rosenblum to discuss the editing of Birth of a Nation. They talk about lack of footage and how t ...
Gordon sits down with Zack Arnold, founder of FitnessinPost.com, about his new project, Optimize Yourself. This new program i ...
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