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April 17, 2014, 12:55 pm
Autodesk recently announced that Maya LT 2015, a more affordable version of Maya aimed squarely at indie game makers. With Maya LT on Steam, developers will be able to create 3D game assets and integrate them into popular steam titles.
April 17, 2014, 12:55 pm
After more than a hundred blockbuster titles, the Tuts+ Hollywood Movie Title Series comes to a close with the creation of the Pacific Rim V2 title animation. You'll begin in After Effects and examine the particular coloring technique used to render the video's 3D logo, and then jump into Cinema 4D to model and animate the falcon emblem. From there it's back to After Effects where you'll look at splitting the lens-flares and adding additional smoke particles to the footage.
April 16, 2014, 2:32 pm
If you made it down to NAB or had a look at what was new and announced, you may have still missed this gem. aescripts + aeplugins posts a sneak look at Sticky Paint. It is not really available yet, although they were showing it off on the NAB show floor.
April 15, 2014, 3:51 pm
Kamel Khezri shares a quick look at using RealFlow simulations in Cinema 4D. Offering a peak into the workflow that is involved in importing RealFlow simulations (as a real wave sim) into Cinema 4D. There is also a brief bit on how to prepare your scene for rendering.
April 15, 2014, 12:51 pm
Alex White posts an After Effects Script for creating highly stylized triangulated images and clips. aw_Triangulator can animate masks in After Effects using the Ae Built in tracker, creates Nulls from those mask vertices, then builds a triangulation effect using After Effects Shape Layers.
April 14, 2014, 12:39 pm
Ratemyfuneral’s Rory Martin has a look at using the wooden figure in Cinema 4D and rigging it with rag doll physics, so that it can be thrown around and affected by other objects in the scene.
April 14, 2014, 12:38 pm
Lesterbanks.com welcomes Daniel Brodesky, who offers a look at plussing animation in After Effects, showing you techniques while walking thought a simple shape layer animation with a strong emphasis on animation.
April 12, 2014, 6:33 pm
PixelGun Studio’s CG Supervisor Brian Freisinger posts a look at creating and using Multi-Tile UV Mapping in Autodesk Maya. Brian starts out by comparing standard UV mapping versus Multi-Tile UV Mapping which will answer the question, “Why use a Multi-Tile UV solution over Standard UV mapping?”
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