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September 23, 2016, 12:03 pm
Motion Designer Daniel Danielsson posts a four part look into creating a procedural crystal city in Cinema 4D, that covers modeling all the way up to animation and rendering. The crystal city makes use of simple shapes in C4D along with cloners, MoExtrude, deformers and effectors. Parts two and three have a look at creating the The Post Creating a Procedural Crystal City in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 23, 2016, 9:21 am
Ian Waters runs through hooking up two MASH Flight node networks to let predators know where the prey are and visa versa. The Post Setting Up a Predator-Prey System With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2016, 12:26 pm
Camera moves take time to sort out. If you want those silky-smooth camera moves, you’re going to have to spend some time in a graph editor. However that doesn’t necessarily mean that you need to be endlessly manning multiple curves to get what you need. How else can it be done? Well, according to Freelance The Post Refine The Speed of Camera Moves in C4D With a Time Track originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2016, 9:29 am
As with all Adobe products, Premiere and Photoshop work well together. Learn how to easily work with layered Photoshop files in Premiere Pro to create a simple animation.
September 20, 2016, 9:29 am
CG Artist Oliver Hilbert shares a look into using Houdini’s Wedge ROP to wedge pyro simulations and writing those sims out as OpenDVB’s. The DVB’s are then brought into Clarisse and rendered there. looking at using the wedge ROP in Houdini to generate a series of Pyro simulations The Wedge render node in Houdini allow The Post Generate a Series of Pyro Simulations in Houdini With Wedge originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2016, 9:32 am
Let’s face it. The graph editor in After Effects is an aging and confusing mess. This is true for both new and experienced users. If only there was a better way to do the things that are done most often in the graph editor. Gone are the days of slow, heavy expressions, or fighting with The Post Flow Will Change How You Work With Ae’s Graph Editor originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2016, 9:30 am
The best way to learn something is to get started. And, if Motion is something you want to learn, our "Create Animated Lower-Third Titles in Apple Motion 5" webinar is a great way to start.
September 16, 2016, 5:19 pm
If you have ever had a director leaning in over your shoulder, barking out commands on how to change an animation, you know that doesn’t always go quickly. If you are using keyframe animation, you can make use of Maya Overrides in the Animation Layers to easily “pump it up” or “take it down” a The Post Maya Overrides: An Easy Way to “Take It Down” a Bit originally appeared and published on %%BLOGLINK%,by lesterbanks
September 16, 2016, 9:41 am
In Zbrush, you can create some great abstractive shapes from a 3D model. Thing is, how do you do that quickly and easily? Miquel Rodriguez Estany, is London-based 3D designer, who recently posted a great quite tip, showing a super easy way to extrude mesh from any 3D object in Zbrush. an easy way to extrude The Post A Quick Way to Extrude Mesh From Any Object in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
Gordon sits down with Federico Brusilovsky to discuss the editing of commercials and rebuilding older brands. He cuts in LA f ...
With the release of FRONTLINE'S latest 360 project, "Night of the Storm", Kenzie Audette reveals the post prod ...
Gordon sits down with Nicholas Monsour to discuss the editing of Keanu. They talk about the films timing and how tone shifts ...
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