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April 23, 2014, 3:47 pm
In this quick tutorial, you'll learn how to navuigate the Material Editor found within 3DS Max and see the different funtionalities built into it. We'll look...
April 23, 2014, 3:46 pm
Curious Animal’s Dan Fitzgerald share a little python script he created for C4D, that will allow you to essentially rig bend deformers in Succession. If you have multiple bend deformers on an object in Cinema 4D affecting one of the deformers will change the shape leaving the other deformers behind.
April 23, 2014, 6:57 am
In this part you'll use Modo's cutting edge sculpting tools to add high definition details to the Hern character. Tomasz Lechocinski will walk you through the use of Modo's sculpting brushes as you build up muscle definition, add wrinkles and sculpt fine details for the antlers, hoofs and fingernails. Finally, you'll model and uvmap Hern's earing, necklace and loincloth to complete the character.
April 22, 2014, 4:19 pm
For the Elemental Ray blog, David Hackett posts a look at the new mental ray MILA material properties and base phenomenon layers in Maya 2015. This represents part two for a more expanded look at the Mental Ray Layering Library shader, where part 1 of the series can be found here. We also had a look at the Inside mental ray blog post can be found in the post Understanding and Using Mental Ray Layering MILA in Maya 2015 here.
April 22, 2014, 12:47 pm
If you have even done any character animation work in After Effects, then you are familiar with the puppet pin tools, and the one tool that brings it all together, Duik. Based on the initial IK expressions laid out by Dan Ebberts, Nicolas Dufresne’s Duik – DuDuF IK & Animation Tools brings the ability to rig characters for animation to After Effects in an effective and usable way.
April 22, 2014, 12:46 pm
The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. They recommend that you download the Krakatoa User Reference before you get started.
April 22, 2014, 12:46 pm
The C4DZone have posted an update to Matteo Porchedda’s Spline Wrapper plugin for Cinema 4D. With Spline Wrapper, you can basically take any spline in C4D and wrap it around an existing object. Working in realtime, you can experiment and create some interesting effects easily. It is probably something that you will not use very often, but it is pretty cool when you need it.
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