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September 26, 2017, 4:50 am
This is Allan McKay. Welcome to Episode 98! I’m speaking with Nicolas Prothais an Animator from Disney. This is a fun Episode. Nicolas was at the IAMAG Master Classes. He is an awesome and talented artist. He’s worked anywhere from Disney to Double Negative; and huge projects like John Carter and Iron Man 2. He’s definitely well versed and well traveled.
September 12, 2017, 6:01 am
This is Allan McKay. Welcome to Episode 96! I’m speaking with Niels Prayer who is a Motion Graphics Designer and Director. He’s worked on Minions, RoboCop and dozens of other really cool projects. We both [spoke] at the IAMAG Master Class earlier this year. Niels has done workshops for CG Society and other places. He’s worked for Illumination Mac Guff, the guys who do the Minions [movies]; as well as Framestore [where worked on RoboCop].
September 11, 2017, 4:46 am
The d2 Conference has grown from a humble meeting of 85 people to an indispensable event for arch viz studios and artists around the world. This year’s event was of particular significance; the industry’s leading lights celebrated Chaos Group’s acquisition of Render Legion and Corona Renderer.
September 5, 2017, 4:39 am
This is Allan McKay. Welcome to Episode 95! I’m really excited to be introducing Nathan Fowkes who has worked for Paramount Pictures, Walt Disney, Digital Domain, Blizzard, Blue Sky, DreamWorks, you name it! He comes from a more traditional background [and has] worked on projects like Prince of Egypt, How to Train Your Dragon, The Legend of Puss in Boots.
August 29, 2017, 5:37 am
This is Allan McKay. Welcome to Episode 94! I’m speaking with the bestselling author of Getting Things Done and productivity expert David Allen. I’m really excited about this! I keep getting people asking for more productivity tips. I’ve done a lot of Podcasts on this...
August 23, 2017, 2:05 pm
What makes for a successful film? Is there a magic button that creates success? Tonight, we talk with five successful filmmakers about their process, their mistakes, what they’ve learned and their ideas on what it takes to create a successful film. … The post Digital Production Buzz – August 24, 2017 appeared first on Digital Production BuZZ.
August 22, 2017, 5:19 am
This is Allan McKay. Welcome to Episode 93! I’m speaking with Nikolai Lockertsen who is an Art Director, Matte Painter, Illustrator. And the best part of it: He does all of his work on frigging iPad! He is based in Norway. We did this Episode at the beginning of the year, leading up to both of us attending the IAMAG event. He does all of this amazing feature work using Procreate on iPad Pro. What was even cooler was going to see his talk at the even in Paris. Goro Fujida, who was another speaker, talked about speed painting. He and Nikko made me feel really motivated to get back to painting. I hope you’re able to get a lot out of this as well.
August 21, 2017, 5:20 am
One of the biggest and most well-received surprises at this year’s SIGGRAPH was Epic Games’ announcement that Chaos Group added V-Ray rendering to Unreal Engine. In this podcast, recorded at the conference, Chris sits down with General Manager Marc Petit and Sr. Product Manager Ken Pimentel at Unreal Engine Enterprise to discuss what this meeting of minds means.
August 16, 2017, 5:29 am
This week, we have a variety of new things to share with you. An update on security, Vimeo’s latest tools for filmmakers, new cameras, faster flash drives and go behind-the-scenes of Microsoft Azure. Join host Larry Jordan as he talks with Mathew Gilliat-Smith, Derick Rhodes, Ned Soltz, Richard Leonarz, Tad Brockway and James DeRuvo. … The post Digital Production Buzz – August 17, 2017 appeared first on Digital Production BuZZ.
Gordon Burkell sits down with Tristan Oliver to discuss his work on Isle of Dogs for Wes Anderson.
Gordon Burkell sits down with Joe Letteri to discuss his Oscar-nominated work on War for the Planet of the Apes.
Gordon Burkell sits down with Nathan Robitaille and Nelson Ferreira to discuss the sound design of The Shape of Water, for wh ...
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