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September 23, 2016, 12:03 pm
Tim Gedemer is an experienced sound artist who has collaborated on Virtual Reality projects with studios that include Jaunt and Specular Theory. In this episode of the “Dolby Podcast Series,” Gedemer discusses the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble during their first VR experiences. He also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration...
September 23, 2016, 9:20 am
Both a composer and sound designer, Brian has worked on over 150 games, and he’s been the architect for the X-Box audio system and XACT gaming audio tool. Brian is also the founder of GameSoundCon, a conference exclusively for game audio professionals.
September 9, 2016, 5:39 am
We talk to Sound Design legend Scott Gershin about his career and his upcoming talk at the Game Sound Conference about 3D Sound for VR. Then Arjen Van Der Schoot sits in to talk about AudioEase's new "Indoor" software. Aimed at the Audio Post market, "Indoor" is a ground breaking new way to get realistic room reflections.
September 8, 2016, 5:50 am
This week we are featuring the 2015 Mix Magazine Presents Sound for Film event hosted at Sony Pictures Studios in Culver City. This event focused on a theme of “The Art of Sound Design: Music, Dialog and Effects in an Immersive World.”
August 24, 2016, 6:03 am
For many filmmakers and artists, the elusive world of Television Production can seem intimidating and impossible to penetrate. In my chat with Janis Vogel, we demystify post production and editing, discussing secret tricks of the trade.
August 15, 2016, 5:31 am
This week we chat with the sound team behind Netflix’s hit show Stranger Things Directed by the Duffer Brothers. Joining us are re-recording mixer Adam Jenkins, re-recording mixer Joe Barnett, Sound Designer Craig Henighan and Supervising Sound Editor Brad North.
July 17, 2016, 5:27 am
In this exclusive interview we chat with Composer Jermaine Stegall and Composer Morgan Kibby about their experience of being selected for the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound.
July 17, 2016, 5:27 am
In this exclusive interview we chat with Sound Designer and Re-recording Mixer Pete Horner about his involvement as a mentor at the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound and his experience working on independent films.
Gordon sits down with Federico Brusilovsky to discuss the editing of commercials and rebuilding older brands. He cuts in LA f ...
With the release of FRONTLINE'S latest 360 project, "Night of the Storm", Kenzie Audette reveals the post prod ...
Gordon sits down with Nicholas Monsour to discuss the editing of Keanu. They talk about the films timing and how tone shifts ...
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