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March 17, 2017, 4:42 pm
In this episode René and Timothy talk to Nia Hansen about her career at Skywalker Ranch. She has worked on blockbuster films including Captain America: Civil War (& The Winter Soldier), Thor: The Dark World, War Horse, Dr. Strange, Jurassic World, Big Hero 6 and many more. She tells us about life at Skywalker and what it is like to work in high pressure audio post production environments. Lots of great stories about what it is like in the trenches of some of Hollywoods biggest productions.
January 11, 2017, 5:57 pm
Pete Lee is a location recordist that specializes in recording in extreme environments. He has recorded on volcanos and the frozen tundra, in rain soaked jungles, steep mountain sides and alligator filled swamps just name a few. As Bear Grylls' go to sound man Pete has travelled the world with a mic on his shoulders. He has some great gear advice and crazy stories - so listen up!
November 30, 2016, 5:22 am
This week we are celebrating the 1-year anniversary of Star Wars Battlefront by talking with the sound team including Audio Director Ben Minto, Sound Designer David Jegutidse and Sound Designer Martin Wohrer.
October 21, 2016, 5:45 am
Attention soldier! In this episode we talked with Lead Sound Designer Andres Almstrom and Audio Director Bence Pajor from EA Dice studios located in Stockholm, Sweden who recently finished work on Battlefield 1.
October 11, 2016, 5:15 am
In this episode, we talk about wasted Render farms, and better data plans. We talk about how to keep learning and pivot to making things that work, and we talk about why Whirlyball is way better than Paint Ball.
September 23, 2016, 12:03 pm
Tim Gedemer is an experienced sound artist who has collaborated on Virtual Reality projects with studios that include Jaunt and Specular Theory. In this episode of the “Dolby Podcast Series,” Gedemer discusses the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble during their first VR experiences. He also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration...
September 23, 2016, 9:20 am
Both a composer and sound designer, Brian has worked on over 150 games, and he’s been the architect for the X-Box audio system and XACT gaming audio tool. Brian is also the founder of GameSoundCon, a conference exclusively for game audio professionals.
Sebastián Sepúlveda joins Gordon to discuss the editing of the film Jackie. They explore how structuring a real ...
Stuart joins Gordon to discuss A Series of Unfortunate Events for Netflix and what the difference is between working for Broa ...
In this episode of The Cutting Room, we explain just where we have been for the past four months. We'll begin regularly ...
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