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December 1, 2018, 7:19 am
Simon Ubsdell’s Compositing Theory Foundations Covers Ways to Define the Brightness of an Image, and Why that is Useful. If you want to learn more about the foundational concepts that drive industry standard techniques in
November 30, 2018, 1:26 pm
Roland Reyer Covers Working With The Arnold Toon Shader in Arnold Render 5.2. Many hyper-realistic renderers are jumping onto non-photoreal toon or cartoon style rendering. Arnold added a new toon shader to its arsenal of
November 30, 2018, 10:33 am
Carlos Alvarez Velazquez Covers Interior Lighting, Material Overrides, Denoising, Tonemapping and more With Vray Maya. Lighting interior scenes is a gentle balance between science and art. Ok. that might be a bit hyperbolic, but it
November 29, 2018, 1:31 pm
November 29, 2018, 1:30 pm
Timothy Hanson Posts New In-Depth and Hands-on Training for Using Photogrammetry in a Visual Effects Workflow. You can always count on MaxDepth training titles as quality products. After all, Timothy Hanson is a seasoned VFX
November 29, 2018, 10:10 am
Erik Lehmann’s UV Toolkit Gets New Features and Enhancements Streamlining UV workflows in Maya. UV Toolkit is a tool that automates and simplifies aspects of the recurring UV unfold and layout process in Maya, but
November 29, 2018, 10:10 am
Tackling visual effects and complex animations don’t necessarily require lots of third-party tools or advanced techniques. As long as you understand the creative assets available at your disposal, especially in compositing platforms like Adobe After Effects, attaining a unique visual style to your footage is more than possible to achieve.
November 28, 2018, 1:25 pm
Chipp Walters Offers a Free Course Showing How to Get the Perfect Photo and Camera Match With fSpy and Blender. Once upon a time, there was a Blender Addon called Blam. The tool allowed you
November 28, 2018, 11:16 am
Jarred Love Covers Working With Evaluation Speed Tests Using Maya’s Evaluation Toolkit. Working with a node-based playground ensures that you are always able to create what you want. It might not be the most efficient,
November 28, 2018, 11:15 am
Valeriy Seleshko Creates Realistic Materials for a Slice of Watermelon in Cinema 4D Using Redshift. It’s not an everyday material, but one that poses some challenges and is an excellent study. 3D artist Valeriy Seleshko
Gordon Sits down with Christopher Tellefsen to discuss A Quiet Place.
Gordon sits down with Marcus Schioler, Antoine Rotondo, & Marc-André Ferguson to discuss the big announcement at A ...
Gordon sits down with Joe Walker to discuss Steve McQueen's new film Widows.
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