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November 20, 2018, 10:01 am
This week we look at workflow techniques for Apple Final Cut Pro X. Recently, when I asked readers for webinar suggestions, at the top of the list, far above second place, were requests for help in understanding workflow. So, that’s what we’ll be doing this w...
November 19, 2018, 1:44 pm
Reza Ansari Shows How Using Tools4D Vector Pro Can Take Chipped PAint to the Next Level. If you have ever done any layered shader workflows, then you probably know that you can use images to
November 19, 2018, 1:44 pm
Check Out How to Export 3D Data From Cinema 4D to Drive Instances in Ae Using Yanobox Nodes. Yanobox recently released Nodes 3, an update to the After Effects tool that created connected particles motion
November 17, 2018, 1:24 pm
Shawn Astrom Shows How to Create a Rayleigh Scattering Effect to Create That Planetary Atmosphere Glow. Creating a realistic planet complete with atmosphere changes from renderer to renderer. If you are wondering how to create
November 17, 2018, 1:23 pm
Indie-Pixel Walks Through Houdini Game Tools’ MapBox Node for Landscape and Level Design. As part of Houdini’s game tools, the MapBox node is a new one that is still under beta. Mapbox is a powerful
November 16, 2018, 1:14 pm
Auto Snapshot Plugin for Maya Can Quickly Take Snaps of 9 Different Renders from the Perspective Viewport. Nemanja Stojanovic is a Software Engineer who has recently released a small plugin for Autodesk Maya that lets
November 16, 2018, 1:13 pm
Evan Abrams Shows How to Solve Complex Animation Mechanics using Simple Nulls and a Couple of Expressions. Never underestimate the power of parenting in animation. No one should be placing keyframes on any object at
November 16, 2018, 10:06 am
Shane Benson Shows Some Methods for Getting Quad Topology With Sub-D Modeling in C4D. Is quad topology something that you strive for when modeling with Sub-D’s in Cinema 4D? Sticking to quads is a challenge
November 16, 2018, 10:05 am
Most FCPX users know well that getting to grips with the Magnetic Timeline (Primary Storyline) takes some time and effort before one can unlock its full potential. What’s more, there is a myriad of users who have been accustomed to the layout and functionality of the good old FCP 7 who find the FCPX innovative editing workflow too odd and overwhelming, to say the least.
November 15, 2018, 2:21 pm
Tyler Bay Covers Working With the Trace Node for Procedural Modeling Tasks in Houdini. Tyler Bay has a great and free introduction to working with SideFX Houdini called “Houdini for the New Artist.” that is
Gordon Sits down with Christopher Tellefsen to discuss A Quiet Place.
Gordon sits down with Marcus Schioler, Antoine Rotondo, & Marc-André Ferguson to discuss the big announcement at A ...
Gordon sits down with Joe Walker to discuss Steve McQueen's new film Widows.
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