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May 22, 2019, 4:55 am
Flipped Normals posts an introduction to Marvelous Designer geared towards 3D artists. Lots of 3D tools also incorporate soft-bodied dynamics, which is an excellent thing for simulations for a wide range of, including cloth and
May 21, 2019, 10:31 am
3DC adds a new right mouse button menu in the retopo workspace that can help save some time. 3D Coat is a great standalone tool for 3D artists who want to augment their workflows. It
May 15, 2019, 6:35 am
Isaac Taracks shows how to create a pyro simulation in Houdini for an Octane render in Cinema 4D. In this short description tutorial, Isaac Taracks works with Houdini and Cinema 4D to create an RBD
May 3, 2019, 12:10 pm
Move Shapes runs through a quick shape layer tutorial animating a Mandala effect in Ae. Say what you will about the UX of After Effects, but the truth is that we don’t have anything else
May 3, 2019, 9:06 am
Quentin Rossetto teaches us how to model and texture a realistic pickle using Side FX Houdini. Of course one of the first things I blurted out coming across this tutorial was “Pickle Rick!”. Cartoon catch
May 2, 2019, 12:52 pm
Matthew Merkovich dives into the theory behind supervised tracking using SynthEyes. Two of my favorite things, or more accurately, one favorite thing and one favorite person is SynthEyes and Matthew Merkovich. SynthEyes is Andersson Technologies’s
April 29, 2019, 9:12 am
SilverWing shows how to create scratched and worn edges With Octane using dirt or Ambient Occlusion. Most render engines will allow you to work procedurally, and some things are pretty much the same no matter where
April 28, 2019, 6:58 am
NT Productions shows how to add and set values of effects in Adobe Premiere using Adobe ExtendScript. It’s easy to forget, being motion designers that Adobe ExtendScript works for multiple Adobe applications and not just
April 26, 2019, 10:53 am
Jan Jinda dives deep into using snaps in Maya to help out with your modeling and transformations. The last few tutorials from Jan Jinda have been amazing. Jinda dives into everyday things in Maya and
April 14, 2019, 6:11 am
Nicolas Heluani shares his setup for making wiggly worms using the Houdini Vellum solver. Since it’s release, vellum is proving to be a valuable solver addition to the SideFX Houdini dynamics toolset. Used for everything
Gordon sits down with the Sound Design team (Just nominated for an Oscar) for A Quiet Place. Ethan Van der Ryn and Erik Aadah ...
Gordon sits down with Wyatt Smith to discuss the editing of Mary Poppins Returns and the challenges the film presented him in ...
Gordon sits down with Chayse Irvin to discuss his approach to shooting BlacKkKlansman and his theories about cinematography.
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