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April 10, 2017, 4:26 am
In this exclusive video game profile we chat with the sound and music team behind Capcom's Resident Evil 7 biohazard including Audio Director Wataru Hachisako, Lead Music Composer Akiyuki Morimoto, Original Kontakt Designer, Music Production Supervisor Koyo Sonae, Music Composer Cris Velasco and Music Composer Brian D’Oliveira.
March 23, 2017, 4:29 am
We've just added a new video tutorial by Dan Worrall. This time he explains the fundamentals of EQ'ing in a mixing situation, starting with the basic shelf, cut and bell shapes as found on a hardware console, to precision EQ'ing using a modern plug-in like FabFilter Pro-Q 2.
March 22, 2017, 5:43 am
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.
March 18, 2017, 6:05 am
Get the most pristine sound quality possible—and extensive monitoring and routing capabilities—in the most versatile audio interface available for Pro Tools | HDX, HD Native, and other pro audio applications. With Pro Tools | MTRX, you gain the superior sonic quality of DAD’s legendary AD/DA converters, plus flexible routing and monitor control when used standalone or with Avid Pro Mixing surfaces.
March 15, 2017, 5:09 am
Windscreens (as the name suggests) prevent microphone capsules from being overdriven by wind. Windscreens are an integral part of some mics, but usually windscreens are separate items that can be added when needed.
March 14, 2017, 6:02 am
Principal Worldwide Evangelist Jason Levine takes you through the process to create a 5.1 sequence, multi-channel track panning options, sound automation and export using the latest editions of Premiere Pro and Audition CC.
Gordon sits down with Tony Kearns to discuss editing Black Mirror: Bandersnatch.
Jim Flynn and Gordon sit down to discuss the editing of The Haunting of Hill House.
Gordon sits down with Tyler Cook to discuss editing Glow!
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