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  • Final Cut Pro X roundtrips

    Final Cut Pro X roundtrips

    February 11, 2012, 10:29 am
    XML (eXtensible Markup Language) has become a common method of data interchange between post production applications. Standard XML variations are like Romance languages – one version is as different from another, as German is from French; thus, translation software is required. Apple's Final Cut Pro X was updated to include XML interchange...

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  • Other Postings By Member

    • AOTG
      EDITING

      5 Mistakes You Might Want to Avoid When Editing

      May 26, 2017, 5:10 pm
      When you open an NLE for the first time, it's easy to be overwhelmed and excited by all of the tools and functions contained within it. Software like Adobe Premiere, Final Cut, Avid, Lightworks, and DaVinci Resolve are chock full of features that can help you turn your raw footage into beautiful pieces of cinematic art—or help you turn it into a shlocky mess. In this video, editor Justin Odisho shows you how to avoid making not-so-great decisions while editing so you can produce more pro-level work.

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    • AOTG
      SOUND

      New Synth Plugins

      May 26, 2017, 5:10 pm
      This is the place to catch up on all the biggest product announcements, hardware, apps, synths, Logic/GarageBand instruments and so much more in the world of iOS/Mac music production. This week is headlined by a massive list of classic synths turned virtual courtesy of IK Multimedia, Roland’s Future Redefined event packed with new product announcements and so much more…

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    • AOTG
      ANIMATION

      What's it like to Animate in VR?

      May 26, 2017, 5:09 pm
      Here's a quick glance at the process of drawing and animating in VR, using AnimVR. Last month I took a more conceptual look at VR animation.

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    • AOTG
      ANIMATION

      Foundry releases Mari 3.3

      May 26, 2017, 9:39 am
      Foundry has released Mari 3.3, the latest version of its 3D painting software. The update adds new options for editing paint that has already been committed to a model, and speeds up color space transformations.

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    • Dolby Cinema Expands in Europe With Les Cinemas Ga
      SOUND

      Dolby Cinema Expands in Europe With Les Cinemas Ga

      May 26, 2017, 9:39 am
      Cinema chain Les Cinemas Gaumont Pathe inked a deal with Dolby to open 10 Dolby Cinema locations, with seven in France and three in the Netherlands.

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    • AOTG
      VFX

      Siggraph Asia Announces 2017 Keynote Speakers

      May 26, 2017, 5:02 am
      SIGGRAPH Asia has announced that award-winning National Geographic Explorer and Planet3 Co-Founder Albert Yu-Min Lin will be SIGGRAPH Asia 2017’s Keynote Speaker. Lin is an internationally renowned scientist, innovator, technologist, entrepreneur and an award-winning National Geographic Explorer. From the remote highlands of Mongolia to the jungles of Guatemala he has applied an innovator’s approach to exploration.

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    • AOTG
      EDITING

      BAFTA Announces Finalists for 2017 Student Awards

      May 26, 2017, 5:02 am
      LOS ANGELES -- The British Academy of Film and Television Arts has announced the nine finalists for the 2017 BAFTA Student Film Awards. Following the recent international expansion of the Awards, this year’s finalists have been selected from over 400 submissions by students at film schools in 15 countries across the world, including Argentina, Austria, Canada, China, Germany, India, Israel, Lebanon, South Africa and the United Kingdom.

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    • Interview: JELMER BOSKMA – VFX SUPERVISOR
      VFX

      Interview: JELMER BOSKMA – VFX SUPERVISOR

      May 25, 2017, 2:58 pm
      In October 2016, Jelmer Boskma told us about the work of Scanline VFX on MISS PEREGRINE’S HOME FOR PECULIAR CHILDREN. He speaks to us today about his return to the Marvel universe.

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    • AOTG
      EDITING

      How to Get the Best Results in Slow Motion in Prem

      May 25, 2017, 3:41 am
      Today's cameras, even the ones in smartphones, are capable of recording high frame rates at pretty decent resolutions (at least 720p). What does this mean? Slow motion for pretty much everyone! However, a lot of entry level cameras only get as high as 60 fps, which is definitely slow(er) motion than the standard 24 fps and 30 fps, but it certainly doesn't produce that real buttery smooth, honey-like slow mo you typically see in today's videos.

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    • Epic VR Advances
      VFX

      Epic VR Advances

      May 24, 2017, 10:31 am
      The Unreal Engine (UE4) is the core game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. This week Epic releases 4.16 which is in line with their regular release schedule, but this point release includes some great new features. Not only does the new version provide some great visual advances such as Volumetric fog, but it also provide the ability to edit SubDiv geo in the VR editor live.

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