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  • AOTG

    Five Ways I Think FCP-X is Changing Editing

    February 21, 2012, 4:39 pm
    In the past half-year, I've used FCP-X nearly exclusively for my corporate video editing. In that time, I've had to to deliver a wide range of work for a very diverse group of recognizable national clients – often under very tight deadlines. I doubt I could have hit these deadlines while delivering the same quality without FCP-X. That's based on looking back at what I've done, the deadlines, the programs and client requirements and how FCP-X often helped me work faster and more efficiently...

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  • Other Postings By Member

    • Tonebenders Podcast - Kate Finan
      SOUND

      Tonebenders Podcast - Kate Finan

      July 27, 2016, 4:03 pm
      Kate Finan sits in with René and Timothy to talk about fostering creative work environments, sound design for animation and a bunch of other topics. Kate is a sound supervisor with Boom Box Post in California.

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    • AOTG
      SOUND

      Review Of Townsend Labs Sphere Microphone System

      July 27, 2016, 2:10 pm
      Production Expert is proud to present a world exclusive. The first review of the new Townsend Labs Sphere Microphone system. Technical Editor James Ivey shows you around the Sphere L22 large duel diaphragm microphone and the Sphere and Sphere 180 software in a practical demonstration recording voice, drums and acoustic guitar. He talks about how to get the best out of the L22 mic and the Sphere software to get the sound of some of those classic money can't buy vintage microphones.

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    • AOTG
      EDITING

      5 mistakes editors make as a freelancer

      July 27, 2016, 2:10 pm
      etting paid. We all like getting paid, right? As much as this is a good thing about making videos, this is the biggest area many freelancers fail in. We love doing the creative work, but getting those dollars to actually exchange hands? Sometimes it seems impossible.

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    • AOTG
      SOUND

      Review Eiosis e2 Deesser

      July 27, 2016, 2:10 pm
      In this video James Ivey of Pro Tools Expert takes a look at the new e2 Deesser from Eiosis. The e2 was announced at winter NAMM 2016 and this is its debut review. James shows us around the GUI then using 2 vocal examples and a full drum kit session shows us how to get the best of the e2. Initially this is quite a simple plus-in but as James dives in you can hear that the user has a great deal over control over the way the plug-in shapes the sound.

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    • AOTG
      VFX

      Aaron Sims Creative - Design & VFX Showreel

      July 27, 2016, 9:11 am
      Welcome to the world of Aaron Sims Creative... or as we like to call it, the ASC Universe. Our mission is to share our passion & craft for Design, CG, and Visual Effects with enthusiasts and inspiring artists, alike. We aim to provide the insight, education, and inspiration to realize your dreams within the Design, CG, and VFX community.

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    • Mimicking current film posters using Title Punch
      EDITING

      Mimicking current film posters using Title Punch

      July 27, 2016, 9:11 am
      There are a lot of text plugins for Final Cut Pro X put there, but what do they do? Peter Warner from UsefulFX shows us how to duplicate the look of text in current movie posters by using his recently launched TitlePunch plugin fro FCPX.

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    • AOTG
      EDITING

      Resolve to Premiere - Easy Way to get Graded Foota

      July 27, 2016, 5:31 am
      Here's an easy way to import your graded footage from Davinci Resolve back into Premiere.

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    • AOTG
      VFX

      Autodesk Upgrades VR Capabilities & 3D Animation T

      July 26, 2016, 4:49 pm
      Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.

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    • Colour Grading LUT Basics Tutorial from Casey Fari
      COLOR

      Colour Grading LUT Basics Tutorial from Casey Fari

      July 26, 2016, 4:49 pm
      Casey Faris explains for beginners and novices alike just how to use LUTs in the Resolve 12.5 and Premiere CC 2015 software programmes.

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    • AOTG
      VFX

      Dirtying the Frame - Gritty Star Trek Beyonds VFX

      July 26, 2016, 9:21 am
      STAR TREK BEYOND’s dramatic space battles are impressive CG sequences orchestrated by visual effects studio Double Negative. Whereas purely digital shots can often be subject to the ‘CG curse’ and look too clean and unrealistic, Double Negative strived to dirty the frame and the camera moves and fit into new franchise director Justin Lin’s action aesthetic.

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