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  • AOTG

    Five Ways I Think FCP-X is Changing Editing

    February 21, 2012, 4:39 pm
    In the past half-year, I've used FCP-X nearly exclusively for my corporate video editing. In that time, I've had to to deliver a wide range of work for a very diverse group of recognizable national clients – often under very tight deadlines. I doubt I could have hit these deadlines while delivering the same quality without FCP-X. That's based on looking back at what I've done, the deadlines, the programs and client requirements and how FCP-X often helped me work faster and more efficiently...

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  • Other Postings By Member

    • Best NAB … or nah? – My favorite products!
      EDITING

      Best NAB … or nah? – My favorite products!

      April 19, 2014, 2:28 pm
      WOW. Just Wow. Wasn't that an exciting and thrilling NAB this year? I really can't believe all these game-changing new products!

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    • CAPTAIN AMERICA - Oliver Hohn – Compositing Supe
      VFX

      CAPTAIN AMERICA - Oliver Hohn – Compositing Supe

      April 19, 2014, 2:28 pm
      Oliver Hohn is working for over 5 years in the compositing at RISE. He has participated on various movies such as PERCY JACKSON & THE OLYMPIANS: THE LIGHTNING THIEF, CAPTAIN AMERICA: THE FIRST AVENGER, CLOUD ATLAS or IRON MAN 3.

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    • AOTG
      ANIMATION

      Understanding and Using Mental Ray in Maya

      April 19, 2014, 2:27 pm
      With the latest release of Autodesk Maya came the ability to use (easily) the new mental ray layering shader library, or MILA as it is known. Although MILA is not really new, its has been brought forward and, MILA in Maya 2015 has been integrated into the Maya interface.

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    • FCPX Performance Test 2: Realtime Speed
      EDITING

      FCPX Performance Test 2: Realtime Speed

      April 19, 2014, 2:27 pm
      In our recent comprehensive speed test of FCP X performance, we looked at how quickly modern Macs can render, export and compress a variety of different files. Those numbers are certainly important, in that you can extrapolate them to larger video projects fairly readily. But what about real time performance? Can your Mac keep up with you? That’s what we’re going to look at here.

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    • AOTG
      SOUND

      Rob Papen Concept Design For USB Controller

      April 19, 2014, 2:26 pm
      In the current design Rob says it will be 43cm (17inch) x 23cm (9inch) and the layout is based on what he believes is essential to have under your fingers when using synthesisers. As it is now, it is pretty well laid out. The only thing to consider is whether to have is a vector stick, instead of the X and Y control dials. One thing is for sure, it will not have endless rotary dials as he feels that only the waveform dial needs to be endless.

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    • AOTG
      ANIMATION

      Animatiing the Oscillating Effect - Blender

      April 19, 2014, 2:26 pm
      Sardi Pax offers a look into how one would go about animating a cord or string’s oscillating vibrations, as if it were plucked or struck. In Sardi’s example he uses the cord of a crossbow, but this will also work for a guitar string or any cord that is contained on both ends. Sardi starts off by using Blender’s ShapeKeys as the premise for the animation.

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    • AOTG
      EDITING

      From Edison & Beyond - The History of Cinema

      April 19, 2014, 9:32 am
      Knowing about the history of cinema is a great first step in becoming a well-rounded student of film, and though it’s pretty simple figuring out where to start (at the beginning), sometimes it’s a little bit intimidating navigating the timeline to find out which parts were pivotal in the development of the industry and art. The Ministry of Cinema has taken the guesswork out of it by breaking down cinematic history into its most integral parts in a 6-part video series entitled A Timeline of World Cinema.

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    • The Fly Vfx Breakdown
      VFX

      The Fly Vfx Breakdown

      April 19, 2014, 9:32 am
      These are five shots I recently worked on. Even house flies drop dead because of boring and bad quality programmes on TV!

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    • AOTG
      SOUND

      Pro Tools Fundamentals - Pro Tools Session Struct

      April 19, 2014, 9:32 am
      One of the most common mistakes I come across with new users of Pro Tools is confusion around the difference between the Pro Tools session file and the Pro Tools project folder. People who misunderstand the role of the Pro Tools session file (.ptx file) will at some point open a session and be presented with a missing files dialogue and ultimately a session with no audio present, just grey blocks showing where your audio would have been if it were available.

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    • Investment Basics
      ANIMATION

      Investment Basics

      April 19, 2014, 9:32 am
      The longer I invest for retirement, the more I realize that most people (me included) should make the program as simple, easy and stress-free as possible, then stick with the program.

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