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  • AOTG

    Five Ways I Think FCP-X is Changing Editing

    February 21, 2012, 4:39 pm
    In the past half-year, I've used FCP-X nearly exclusively for my corporate video editing. In that time, I've had to to deliver a wide range of work for a very diverse group of recognizable national clients – often under very tight deadlines. I doubt I could have hit these deadlines while delivering the same quality without FCP-X. That's based on looking back at what I've done, the deadlines, the programs and client requirements and how FCP-X often helped me work faster and more efficiently...

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  • Other Postings By Member

    • AOTG
      VFX

      BROKEN: Rock, Paper, Scissors

      September 1, 2014, 4:15 pm
      BROKEN: Rock, Paper, Scissors. “Broken: Rock, Paper, Scissors” is a student animated short film, produced at Ringling College of Art & Design. 3D Animated Short, Animated Short film, 3d Animated ShortFilm, Animated Short, Short film, 3D Animation short films, CGI, 3d, animation, BROKEN: Rock Paper Scissors,

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    • Video / Tips for a job interview (spanish) / Conse
      EDITING

      Video / Tips for a job interview (spanish) / Conse

      September 1, 2014, 4:15 pm
      La Comisión de Producción Audiovisual de la EDA ha lanzado un nuevo spot audiovisual titulado “Consejos para una entrevista de trabajo“, con la actuación de Fabio Alberti y Virginia Ciccolella. Allí, se ejemplifican y enumeran algunos “tips” para la negociación si sos editor o editora y asistís a un entrevista laboral en una productora de televisión.

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    • AOTG
      EDITING

      Post, Proud

      September 1, 2014, 12:27 pm
      "Post, Proud," a project of the Editors Guild (IATSE Local 700), promotes post-production professionals standing up to win improvements in their jobs.

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    • History of Film: Psycho
      EDITING

      History of Film: Psycho

      September 1, 2014, 12:27 pm
      When one thinks of Alfred Hitchcock, what’s the first film that comes to mind? Certainly, the corpulent master crafted many iconic images, and just as many films. It’s hard to nail down maybe one specific image that defines Hitchcock, but if I had to pick one film that perfectly encapsulates his mission statement as artist, it’d be Psycho. Impeccably crafted in every way, it is the ultimate showcase for how the master showed us everything: by showing us nothing at all.

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    • Where We Stand…
      SOUND

      Where We Stand…

      September 1, 2014, 12:27 pm
      At first glance, you may not think of this site as one where we would care about reactions to critical analysis of media. We care very much, in fact, and feel it is necessary to take a moment to discuss the recent reactions to the latest in Anita Sarkeesian’s “Tropes Vs. Women in Video Games” series.

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    • The 7 greatest CG aliens of all time
      VFX

      The 7 greatest CG aliens of all time

      September 1, 2014, 10:04 am
      Once upon a time, movie aliens were little more than actors with their faces painted green. Then from the 1970s onwards, advances in prosthetics led to the creation of a series of iconic and entrancing extra-terrestrial beasts in films such as Ridley Scott's Alien (1979), ET (1982) and Predator (1987).

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    • Ken Burns on the (1 + 1) = 3 Story Equation
      EDITING

      Ken Burns on the (1 + 1) = 3 Story Equation

      September 1, 2014, 10:04 am
      There has been a lot of buzz in the last few weeks about a very short video where new-york based designer Stefan Sagmeister says that people who are not novelists or filmmakers and claim that they are storytellers are full of shit.

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    • AOTG
      VFX

      Digital Domain Remains on the Sick List

      September 1, 2014, 10:04 am
      HONG KONG — Visual effects group Digital Domain does not look much healthier than it did a year ago, when it was given a back door share listing in Hong Kong.

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    • AOTG
      VFX

      Digital Domain 3.0 Reel

      September 1, 2014, 10:03 am
      Here's Digital Domain's latest reel

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    • Animator Workflow: 7 Ways to Faster Success
      ANIMATION

      Animator Workflow: 7 Ways to Faster Success

      September 1, 2014, 5:11 am
      As animators who also happen to be human beings, we make mistakes. And over the course of hundreds of frames with thousands of unique movements and subtle actions, we make a LOT of mistakes. It’s part of the job, and so is fixing them. So how can you get the mistakes out of the way and get on the right track sooner? Today we’ll take a look at how to get the failing out of the way lickity-split so you can arrive at a successful animation even faster.

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