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  • AOTG

    Five Ways I Think FCP-X is Changing Editing

    February 21, 2012, 4:39 pm
    In the past half-year, I've used FCP-X nearly exclusively for my corporate video editing. In that time, I've had to to deliver a wide range of work for a very diverse group of recognizable national clients – often under very tight deadlines. I doubt I could have hit these deadlines while delivering the same quality without FCP-X. That's based on looking back at what I've done, the deadlines, the programs and client requirements and how FCP-X often helped me work faster and more efficiently...

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  • Other Postings By Member

    • FXPodcast #288 - Cinefex
      VFX

      FXPodcast #288 - Cinefex

      January 25, 2015, 6:52 am
      Cinefex is regularly described as the visual effects industry bible, and the person behind the incredible magazine is Don Shay, who started the quarterly journal in 1980. Shay has recently retired as the magazine's publisher - we took the opportunity to talk to him about his time at the magazine, thank him for his enormous contribution and hear his thoughts on the visual effects industry today and how it has changed since Issue #1 35 years ago.

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    • Bringing The Battle for the 5 Armies to Life
      VFX

      Bringing The Battle for the 5 Armies to Life

      January 25, 2015, 6:51 am
      With The Hobbit: The Battle of the Five Armies, Peter Jackson’s incredible six Middle-Earth films come to an end - films that have heralded incredible advancements in filmmaking and visual effects technologies, particularly from Weta Digital. We break down some of the particular advancements made on this most recent adventure.

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    • AOTG
      ANIMATION

      Principles of Character Animation

      January 25, 2015, 6:50 am
      There are lots of Animation Principles. And one of them is Timing and Spacing. If it is described properly, its easy to learn about Timing and Spacing. As simple to learn at the same time its most tough to implement this on character or object while animating. Timing refers to how long the action takes, and Spacing refers to where that object is at each frame of an animation.

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    • Change at Top
      ANIMATION

      Change at Top

      January 25, 2015, 6:50 am
      Isn't just DreamWorks Animation that's shaking things up.

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    • At Dreamworks Animation
      ANIMATION

      At Dreamworks Animation

      January 25, 2015, 6:50 am
      Friday afternoon I was at DreamWorks Animation to answer questions...

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    • AOTG
      SOUND

      Derick Rhodes - Band Pro One World Open House

      January 24, 2015, 2:25 pm
      Derick Rhodes - Band Pro One World Open House...

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    • AOTG
      ANIMATION

      state of mind #5 - Matthias Lappe

      January 24, 2015, 2:24 pm
      State of mind continues in 2015 with a practical discussion on all things animation. Please join Matthias Lappe and yours truly to explore gathering feedback...

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    • Behind Visual Effects - Making Sniper
      VFX

      Behind Visual Effects - Making Sniper

      January 24, 2015, 2:24 pm
      Behind VFX ACCESS - The Making of American Sniper Behind VFX ACCESS – The Making of American Sniper (00:30:00) Behind VFX ACCESS is a video curation service for movie fans a direct access to curated...

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    • Should I Upgrade My Geforce
      EDITING

      Should I Upgrade My Geforce

      January 24, 2015, 2:24 pm
      The year 2010 started on a somber note, with a catastrophic magnitude-7.0 earthquake that killed more than 220,000 people in Haiti. U.S. President Barack Obama signed off on the Affordable Care Act (ACA) or “Obamacare”.

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    • AOTG
      SOUND

      NAMM 2015: Apogee Groove Product Preview

      January 24, 2015, 2:24 pm
      James from Pro Tools Expert gets a full product preview of the new Apogee Groove from Don at Apogee. Apogee Groove is the best portable USB DAC and headphone...

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