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  • The Craft of Editing

    The Craft of Editing

    February 23, 2012, 3:37 pm
    The craft of editing video/film/whatever you want to call it, is a skill. The operation of a non-linear editing system is one thing but what about the craft? How do you learn what makes a good edit and what doesn't? I don't know if I have the answers but I've cut many projects, with about 65-70 percent destined for broadcast.

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  • Other Postings By Member

    • AOTG
      VFX

      SIGGRAPH Announces 2015 Production Sessions

      July 3, 2015, 3:00 pm
      SIGGRAPH announces the complete lineup for this year’s Production Sessions program for its 42nd annual conference, set for August 9-13 at the Los Angeles Convention Center.

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    • Using Blending Modes in Premiere Pro
      EDITING

      Using Blending Modes in Premiere Pro

      July 3, 2015, 10:47 am
      Every video editor should at least have a working knowledge of how to use blending modes, but I’m surprised to hear that many people think you can only use blending modes in After Effects and Photoshop. In this quick tutorial we’ll take a look at how to use blending modes in your Premiere Pro video editing projects. The process is incredibly easy.

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    • AOTG
      ANIMATION

      'Magic of Disney Animation' Attraction to Close

      July 3, 2015, 10:47 am
      Fans of 2D animation, especially those who are concerned with Disney’s now-faded ties with the medium, might not like this news.

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    • AOTG
      ANIMATION

      Faking Smoke with Particles in Blender Cycles

      July 3, 2015, 10:47 am
      Learn how to fake smoke by using textured particles, and how to animate their size and material properties over time.

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    • Free ebook on animation and interaction design
      ANIMATION

      Free ebook on animation and interaction design

      July 3, 2015, 10:47 am
      Animation is more than just another tool to entertain users. Animations help transition between content, draw attention to the most important parts of your site, and they add an element of delight to any interface.

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    • AOTG
      EDITING

      Post Mortem Ep37 - RX Final Mix, XtoCC, OpenSubDiv

      July 3, 2015, 5:04 am
      See what you missed in post production this week! This week's Post Mortem includes iZotope's announcement of RX Final Mix, XtoCC update, OpenSubDiv and more!

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    • Best Picture
      ANIMATION

      Best Picture

      July 3, 2015, 4:49 am
      It is halftime for the 2015 Oscar race, but at this point only one movie released in the first six months of this year looks to make the list of Best Picture nominees. And no, with all apologies to Vin Diesel, it is not Furious 7. So with that in mind let me tell you that right now on July 1, Disney/Pixar’s Inside Out is leading the race for the Academy Awards. ...

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    • AOTG
      ANIMATION

      AAA studio unveils FurryBall RT

      July 3, 2015, 4:49 am
      AAA studio has unveiled FurryBall RT, the next version of its GPU-based production renderer.

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    • AOTG
      ANIMATION

      NVIDIA lance HairWorks 1.1

      July 3, 2015, 4:48 am
      NVIDIA launches the 1.1 version of NVIDIA Hairworks , a simulation system of hair / fur for game developers. The main improvements: - Support the creation, rendering and simulation of the assets with long hair - Pipeline grooming has been improved. It supports third party tools available in 3ds Max and Maya. Export is via the guide curves and a mesh growth, directly into the viewer Hairworks. What, according to NVIDIA, iterating quickly in a project. Recall that Hairworks manages self-shading and shadows, interactions with the wind, provides a continuous LOD system, and requires little memory since the tool s' uses tessellation.

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    • Episode 98: Inside Out - Is It Really for Kids?
      ANIMATION

      Episode 98: Inside Out - Is It Really for Kids?

      July 3, 2015, 4:48 am
      The Rotoscopers review Pixar’s newest and most imaginative animated film Inside Out.

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