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  • More on our Switch to Avid MC6

    More on our Switch to Avid MC6

    March 27, 2012, 10:19 pm
    Our short and sweet blog post yesterday about switching to Avid MC6 for our broadcast work touched off a flurry of requests for yet more information on our decision. Folks want to know "what specific features did it have that the others didn't."

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  • Other Postings By Member

    • Why the Character Animation in 'Kong: Skull Island
      VFX

      Why the Character Animation in 'Kong: Skull Island

      March 24, 2017, 4:48 pm
      In past outings, the famous ape has been achieved with stop motion, full and partial scale animatronics, and via motion capture and cg. But in Jordan Vogt-Roberts’ new Kong: Skull Island, Kong is a 100-foot-tall keyframed cg creature with very specific design features.

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    • THE GREAT WALL: Jay Mehta - VFX Supervisor
      VFX

      THE GREAT WALL: Jay Mehta - VFX Supervisor

      March 24, 2017, 12:12 pm
      Jay Mehta started his career at Rhythm & Hues in 2007, where he worked on projects such as THE GOLDEN COMPASS, THE INCREDIBLE HULK, SNOW WHITE AND THE HUNTSMAN and LIFE OF PI. He then joined Base FX in 2014 and worked on projects like AGENT CARTER, BLACK SAILS and EQUALS.

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    • FCG145 – NAB 2017 (feat. Lumaforge)
      EDITING

      FCG145 – NAB 2017 (feat. Lumaforge)

      March 24, 2017, 12:12 pm
      NAB 2017 is just around the corner and our sponsor, Lumaforge is heavily committed to bringing together the best and most accomplished FCPX people in the industry. On this episode of The Grill you’re going to hear all about the great things coming up and you’ll also take a bit of a walk thru Sam and I’s various “war stories” of past NAB’s.

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    • AOTG
      ANIMATION

      3ds Max 2018 will include Arnold, not Mental Ray

      March 24, 2017, 5:05 am
      Autodesk will no longer provide the Mental Ray or Iray renderers free of charge with 3ds Max when 3ds Max 2018 ships on 12 April, the company has announced.

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    • Sneak peek: Blender’s new Eevee real-time render
      ANIMATION

      Sneak peek: Blender’s new Eevee real-time render

      March 24, 2017, 5:05 am
      The Blender Foundation has posted the first details of the feature set for Eeevee, the new real-time not-quite-PBR render engine due to roll out in Blender 2.8.

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    • Lighting VFX Master Trick From Chris Godfrey
      VFX

      Lighting VFX Master Trick From Chris Godfrey

      March 23, 2017, 4:37 pm
      Chris Godfrey is a very experienced Visual effects supervisor and, as with many professionals, he has found that "necessity is the mother of invention". While doing work on the feature film The Great Gatsby he developed a technique on to gain four stops without relighting when doing complex effects work.

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    • SUICIDE SQUAD: Enchantress by Sony Pictures Imagew
      VFX

      SUICIDE SQUAD: Enchantress by Sony Pictures Imagew

      March 23, 2017, 9:19 am
      Here is a new VFX breakdown by Sony Pictures Imageworks about their work on SUICIDE SQUAD, this time it’s about Enchantress...

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    • AOTG
      VFX

      Creating a custom grooming system in Houdini for V

      March 23, 2017, 9:18 am
      Creating a custom grooming system in Houdini for VFX and Games.

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    • AOTG
      EDITING

      Working with Photos in FCPX

      March 23, 2017, 4:29 am
      In this episode, Steve demonstrates how to use Final Cut Pro X with Apple's Photos app to make instant changes to your photos and have those changes appear in FCP X.

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    • AOTG
      EDITING

      How to edit music video clips with Matt Eastin

      March 23, 2017, 4:29 am
      Matt Eastin is a renowned music video director and editor. During this live stream, he will unveil his creative and editing process for Imagine Dragons music videos: Believer, Roots and On the top of the world.

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