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  • AOTG

    EditShare Ships New Ark 2.0

    April 9, 2010, 5:57 pm
    EditShare, the technology leader in cross-platform collaborative editing and shared media storage systems, is pleased to announce the availability of its new Ark 2.0 backup and archiving solution.

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  • Other Postings By Member

    • AOTG
      EDITING

      Remote Editing, Part 4

      April 29, 2020, 7:26 pm
      I wrote about getting the right connections for remote editing. I talked about encoding so I could stream my session live. Last time, I examined the whole concept of latency—how delayed the stream would be when it arrived at a client’s location.

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    • AOTG
      EDITING

      Editing 1917

      April 29, 2020, 1:03 pm
      In just a couple of weeks, 1917 will debut on the home formats and we’ll all be able to marvel in its excellence once again. Until then, here’s a cool little video hat I stumbled across on YouTube that goes into the editing of Sam Mendes’ celebrated WWI epic.

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    • AOTG
      EDITING

      NAB-AT-HOME 2020: Hedge and Postlab

      April 29, 2020, 1:03 pm
      One thing I love about NAB is walking the lower depths of the South Hall and finding those small vendors and post-production companies that can’t afford the big booth. They may be just a one or two-man/woman shop or they might be a few folks renting a tiny office or some shared space. They pool their money together and make the not-small financial investment in having a booth at NAB.

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    • AOTG
      VFX

      How one studio animated its CG character - fast -

      April 29, 2020, 1:02 pm
      During this coronavirus crisis, many animation and visual effects studios are being called upon to work in different ways. That might mean operating remotely, or delivering different kinds of content, or doing all this with different methods.

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    • AOTG
      VFX

      A step-by-step breakdown of 4D scanning

      April 28, 2020, 1:01 pm
      You might already be familiar with the now common process of scanning actors in a photogrammetry booth for the purpose of later building a digi-double for, say, stunt work, face replacements or even a photoreal CG human for central performances.

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    • AOTG
      VFX

      THE HUNT: VFX Breakdown by Pixomondo

      April 27, 2020, 5:39 pm
      Come have a look at how Pixomondo enhanced the various fights and deaths on THE HUNT...

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    • AOTG
      VFX

      ASKELADDEN - I SORIA MORIA SLOTT: Opening Sequence

      April 27, 2020, 5:39 pm
      Storm Studios presents their work on the beautiful opening sequence of ASKELADDEN – I SORIA MORIA SLOT...

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    • AOTG
      VFX

      THE WITCHER: VFX Breakdown by One Of Us

      April 24, 2020, 4:30 pm
      If you like creatures and magical effects, be sure to watch this VFX Breakdown by One Of Us about their work on the first season of THE WITCHER...

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    • AOTG
      EDITING

      NAB-AT-HOME 2020: LumaFusion video editing in iOS

      April 24, 2020, 1:56 pm
      One benefit of our little NAB-AT-HOME 2020 coverage is that I’ve been able to chat with folks like Terri Morgan from LumaTouch. I wanted to get the scoop on LumaFusion, their NLE for iOS. We ended up have a long chat about the tool with Terri sharing her screen for a demo.

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    • AOTG
      VFX

      BIRDS OF PREY: Thrain Shadbolt - VFX Supervisor

      April 23, 2020, 4:13 pm
      Thrain Shadbolt has been working in visual effects for over 16 years. He began his career at Cinesite before joining Weta Digital in 2008. He has worked on numerous projects such as V FOR VENDETTA, AVATAR, DAWN OF THE PLANET OF THE APES, RAMPAGE and THE UMBRELLA ACADEMY.

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