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  • AOTG

    Small Tree Gives Editing Team New Life

    April 16, 2012, 8:00 pm
    (Ft. Worth, Texas--April 16, 2012) A leading medical training production company providing hours of online video content recently made a decision that nearly had their editing workflow on life support. Fortunately, the experts at Small Tree were on call and able to conduct a little known procedure that nursed Doctors in Training's editing workflow system back to health.

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  • Other Postings By Member

    • AOTG
      SOUND

      Room Modes: Heard & Felt

      July 30, 2016, 7:24 am
      Room modes are both heard and felt depending on their source. Energy less than 100 cycles is felt and energy above 100 Hz. is heard.

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    • MONSTER STRIKE: VFX Breakdown by Tippett Studio
      VFX

      MONSTER STRIKE: VFX Breakdown by Tippett Studio

      July 30, 2016, 7:24 am
      Tippett Studio presents the VFX breakdown about their work on this MONSTER STRIKE commercial (click on the picture below to watch it)...

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    • Video Tutorial - Up Close With the Waves CLA 76
      SOUND

      Video Tutorial - Up Close With the Waves CLA 76

      July 30, 2016, 7:23 am
      In the following Waves plug-in tutorial produced by Eli Krantzberg, see how the unique preamp distortion and attack/release times of the Waves CLA 76 make it such a unique compressor.

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    • Making a non-Pixar film at Pixar
      ANIMATION

      Making a non-Pixar film at Pixar

      July 30, 2016, 7:23 am
      That’s exactly what directors Andrew Coats and Lou Hamou-Lhadj were able to leverage for their short Borrowed Time, about a sheriff whose memories of a tragic event keep haunting him. The short has been racking up accolades on the festival circuit, scoring Oscar-qualifying wins at the St. Louis and Nashville film festivals, and again this week, winning best in show at the SIGGRAPH Computer Animation Festival.

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    • AOTG
      VFX

      Technicolor is building VR and AR projects for com

      July 29, 2016, 3:44 pm
      For several years Technicolor has been providing video content for Hollywood movie studios. Now, it'll be working on virtual reality and augmented reality projects as well. The company is opening the Technicolor Experience Center in Culver City, California, to develop technology, platforms, and content for VR and AR.

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    • AOTG
      VFX

      Glassworks Vfx Showreel 2016

      July 29, 2016, 5:25 am
      In response to existing relationships with Dutch Agencies and in recognition of the quality sought by local Agencies and Production Companies, Glassworks Amsterdam was launched in 2006. Since it’s inception, we have continued to build on the long established reputation of the London brand, and our state of the art facility has forged strong relationships within both the domestic market and around the world.

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    • What's New in Maya LT 2017
      ANIMATION

      What's New in Maya LT 2017

      July 29, 2016, 5:23 am
      Want to learn about all the new features in Maya LT 2017? Autodesk’s Wes Adams reviews what’s new: Time Editor, Graph Editor updates, Shape Editor updates, and Workspaces.

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    • AES' second Sound Field Conference 'breaks new gro
      SOUND

      AES' second Sound Field Conference 'breaks new gro

      July 29, 2016, 5:22 am
      Over 90 delegates gathered at the University of Surrey in Guildford, UK from 18-20 June for the second international conference on Sound Field Control presented by the Audio Engineering Society (AES).

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    • AOTG
      EDITING

      Matching Audio Levels in FCPX

      July 28, 2016, 12:25 pm
      Learn how to match audio levels between clips in Final Cut Pro X. Mastering this technique will result in much more professional sounding final results.

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    • AOTG
      VFX

      Technicolor Experience Center Opens

      July 28, 2016, 12:25 pm
      Los Angeles (California) – July 28, 2016 – Technicolor (Euronext Paris: TCH; OTCQX: TCLRY) a worldwide technology leader in the media and entertainment sector, has announced the opening of the Technicolor Experience Center. The center is tasked with developing high-concept content, platforms and technology for virtual reality (VR), augmented reality (AR) and other immersive media applications.

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