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July 30, 2012, 6:47 pm
Los Angeles, CA (July 30, 2012) - Thinkbox Software, developer of Deadline, Krakatoa, Frost, Genome, and other creative solutions for VFX artists, announces Ember, a volumetric data manipulation toolkit that enables powerful workflows around the creation and post-processing of simulations from various sources. Ember is currently being developed as a plug-in for Autodesk 3ds Max, and is planned as a standalone tool in the future. An early version of Ember will be demonstrated at the SIGGRAPH Conference, August 5-9 in Los Angeles at booth.
July 6, 2017, 4:28 am
Are you planning to attend Siggraph 2017 in Los Angeles? Come visit us at Booth #323, and meet our team to learn what is new in the world of Deadline, Cloud rendering, Krakatoa, and more. You can even use the coupon code "THINKBOX" to get your free exhibits-only pass on us! This year, the Siggraph Exhibition will take place from August 1st to August 3rd at the Los Angeles Convention Center, with the conference running from July 30th to August 3rd. We will be happy to see you there!
October 19, 2016, 2:43 pm
Next Limit Technologies RealFlow and Maxwell are now availalbe on demand via the Thinkbox Store! RealFlow fluid simulation software and the Maxwell visualization rendering toolkit can now be purchased per-minute, offering artists, designers and architects the flexibility to easily scale as projects demand. RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies to simulate fluids, water surfaces, fluid-solid interactio...
September 30, 2016, 9:07 am
Back in July - CG Press revealed an awesome preview of Frost MX 2.0 creating V-Ray instances of a Sequoia XMesh. Today we are delighted to announce the full availability of Frost MX 2.0 and the beta for Frost MY 2.0 for Autodesk® Maya. A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of...
August 29, 2016, 12:23 pm
We are happy to announce that Krakatoa 2.6 is now available for both Autodesk Maya and Autodesk 3ds Max. The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster. The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving pa...
July 26, 2016, 5:24 am
We have more to announce! Users of Deadline 8 will welcome the new addition of NVIDIA Iray, Mental Ray, Redshift, and Peregrine Labs’ Yeti; to the wide range of industry leading applications that support User-Based Licencing available at the Thinkbox Store. Remember, on-demand licensing can be purchased 24/7, with minutes consumed only while the Slave application is rendering. Cloud service bundles have also been added to the Thinkbox Store, allowing users to purchase cloud-based compute...
May 3, 2016, 12:33 pm
Thinkbox Software is happy to announce that Krakatoa MX 2.5.0 is now available. In addition to adding support for Autodesk 3ds Max 2017 and fixing a few bugs, it improves the integration with Sitni Sati's FumeFX fluid simulator and adds a few new features which should make several particle editing and rendering workflows much faster and easier. Krakatoa MX 2.5.0 now uses a different approach to accessing FumeFX data and should support future builds of FumeFX without the need for a recompi...
April 22, 2016, 4:57 am
Thinkbox Software's founder and fearless leader Chris Bond was named one of eight Executives on the StudioDaily 50 list and received his award at NAB 2016 in Las Vegas, NV. The StudioDaily 50 is populated by executives and producers who make great work happen; directors, cinematographers and editors who push the creative envelope; and scientists, engineers, inventors and other innovators who keep pushing the state of the creative arts.
April 7, 2016, 4:27 pm
Following in the steps of the awesome Deadline Feature Blog which has been going strong in the last few months, we are happy to announce a Krakatoa MX Feature Blog. It will attempt to highlight useful features related to a single task that are otherwise burried in multiple locations in the Online Documentation, and hopefully speed up or simplify your workflows. In the first blog post in the series, we are shining a light at the File List of the PRT Loader to illuminate the many ways it can ...
October 30, 2015, 12:37 pm
Please join RFX, The Foundry, Thinkbox Software, Chaos Group, and Toon Boom on Thursday, November 5th 2015 for An Evening of VFX Production Pipeline Tools at RFX in Hollywood. Experts from each company will be showing pipeline interoperability for NUKE, Deadline, V-Ray and Storyboard Pro, as well as new features, and VR/AR workflows. Thinkbox Software's Thomas Phariss and James Coulter will discuss new features in Deadline, along with future plans and pipeline for NUKE. Come early & ...
September 30, 2015, 12:18 pm
Thinkbox Software is proud to announce the release of Deadline 7.2! Deadline 7.2 is the latest version of Thinkbox Software's scalable high-volume compute management solution, and includes many helpful new features and bug fixes. New features include new Quick Draft options to create movies from rendered images or perform file conversions without having to create template scripts. Integration with NIM Labs’ NIM pipeline management tool enables the creation of NIM renders, and automates...
Gordon Burkell sits down to talk Punk Rock, documentary editing and directing with Shaun Colon. Check out his film A Fat Wrec ...
Gordon Burkell sits down with Tristan Oliver to discuss his work on Isle of Dogs for Wes Anderson.
Gordon Burkell sits down with Joe Letteri to discuss his Oscar-nominated work on War for the Planet of the Apes.
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