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  • AOTG

    Adobe Premiere Pro Level I

    August 15, 2012, 9:33 am
    Craft your story efficiently with Adobe Premiere Pro software, the high-performance video production solution that enables you to work dramatically faster thanks to the native 64-bit, GPU-accelerated Adobe Mercury Playback Engine. Edit natively with the video formats you want.

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  • Other Postings By Member

    • AOTG
      SOUND

      Avid Email Pro Tools Users With Guidance on macOS

      September 27, 2018, 12:43 pm
      Today Avid has taken an unusual step by emailing Pro Tools Users with an email titled ALERT: Pro Tools and macOS 10.14 Mojave. Here is the full text of the email…

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    • AOTG
      VFX

      New VFX Voice is out!

      September 27, 2018, 12:42 pm
      In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!

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    • AOTG
      SOUND

      Sound Radix Auto Align Post Belongs In Your Ingest

      September 27, 2018, 6:27 am
      Auto Align Post is one of those plug-ins, which addresses a very specific issue and fixes it with the minimum of fuss. If you haven’t yet come across it, it is a tool which, like the original Auto Align, analyses audio captured from more than one microphone and corrects destructive phase cancellation caused by time of arrival differences.

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    • Tweets from the LACPUG meeting with Eddie Hamilton
      EDITING

      Tweets from the LACPUG meeting with Eddie Hamilton

      September 27, 2018, 6:26 am
      There hasn’t been any shortage of articles, coverage, and content of the editing and post-production of Mission Impossible: Fallout with its editor Eddie Hamilton. At the top of that coverage would be Steve Hullfish’s fabulous ART OF THE CUT with Eddie where the detail is deep. And as a fun addendum to that AOTC Steve broke down Eddie’s MI:Fallout timeline in another post after a screengrab of that timeline made its way around the internet. So why do we need yet another post on Eddie and MI: Fallout? Well, we don’t but after scanning over Twitter this morning and seeing a lot of good info that came from Eddie’s talk at the Los Angeles Creative Pro User Group Wednesday, September 26 meeting it’s worth putting some of these tidbits of information out into the non-Twitter world for others to see.

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    • AOTG
      ANIMATION

      How to Get Started Creating Stop-Motion Videos

      September 27, 2018, 6:26 am
      The paper crumple is perfect for your first stop-motion project — we all have access to paper, and we can all crumple it up. A quick disclaimer: while I’ll be using some semi-expensive gear for this project, you can actually create stop-motion videos with nothing more than a phone and a free app. The point is to focus on the methods, not the gear.

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    • AOTG
      VFX

      How to build a VFX studio

      September 27, 2018, 6:26 am
      Like any adventure in life, there is no right or wrong way to embark upon setting up your own VFX studio. But to see how others have done it, we spoke to several people who have set up on their own in the world of 3D movies. Read on to discover their hints and tips and experiences, and prepare to be inspired, regardless of where you are in your career.

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    • AOTG
      VFX

      Sneak peek: Houdini 17

      September 27, 2018, 6:26 am
      SideFX has released a new sneak peek for Houdini 17, the next update to its 3D animation and FX software.

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    • Flash Film Works Creates Visual Effects for ‘Alp
      VFX

      Flash Film Works Creates Visual Effects for ‘Alp

      September 26, 2018, 12:24 pm
      Set during the last Ice Age, Alpha is a new epic adventure that shines a light on the origins of man’s best friend.     

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    • AOTG
      EDITING

      Joe Walker on the 4 hour Blade Runner 2049 Cut

      September 26, 2018, 9:58 am
      Denis Villeneuve piqued the interest of “Blade Runner 2049” fans when he revealed in December that the first cut of his science-fiction sequel was four hours long. The director admitted his four-hour version was “pretty strong,” but he said the 163-minute theatrical version was an overall better movie and less self-indulgant. For editor Joe Walker, a regular collaborator of Villeneuve’s after “Sicario” and “Arrival,” cutting down that four-hour cut proved challenging. Walker recently spoke to Collider about what he left in and took out, and the reasons why for each.

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    • Barry Brown on Editing BLACKkKLANSMAN
      EDITING

      Barry Brown on Editing BLACKkKLANSMAN

      September 26, 2018, 7:19 am
      Gordon sits down with Barry Brown to discuss his work on editing BLACKkKLANSMAN, Spike Lee's latest film.

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