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October 2, 2014, 2:12 pm
Hey folks – when we launched Red Giant Universe, we asked you to take part in helping us decide what to make next. Through Universe Labs, based on your votes, we created the Compound Blur effect and the Exposure Blur Transition. Now, as we make our way towards Universe 1.3, we’ve opened up voting once […]
September 23, 2014, 4:33 am
Universe keeps expanding with fixes and new Nvidia certified cards We’re really happy and excited to see the buzz that’s been building around Universe. We’ve seen some excellent user-made work and feedback. Thanks again to everyone who has taken time to try out our tools, given reviews, and reported issues. We wanted to share with […]
September 17, 2014, 11:24 am
Hi folks- We have released updates to both Trapcode Particular and Sound Keys today, to address a couple of bugs we’ve been made aware of: In Particular 2.2.3, we have fixed an issue that could cause flickering in rendered output related to the Global Performance Cache in After Effects. In Sound Keys 1.2.3, an issue […]
September 17, 2014, 11:24 am
Hi folks - We wanted to let you know that all of our installers and standalone applications have been updated on the website in preparation for new Code Signing (GateKeeper) requirements coming in both OSX 10.9.5 (Mavericks) and OS X 10.10 (Yosemite). Neither of these versions of OS X are available yet (outside of beta), […]
September 11, 2014, 12:35 pm
Hey folks- Following on the heels of our Primate Keyer 5.1 update, we’ve continued to add more host applications to our Keying Suite products. We’re proud to announce that as of today, Key Correct now includes support for Adobe Premiere Pro. Being true to our Red Pledge, this is a FREE update for existing users […]
September 3, 2014, 1:26 pm
BANNER Hey folks – when we released Red Giant Universe, we promised frequent updates. And in keeping that promise, today we are releasing another update to Universe, with version 1.2. Universe 1.2 brings the following new awesomeness to our library of GPU-accelerated tools: 9 New free and premium effects and transitions (so there are now […]
August 15, 2014, 12:14 pm
Recently, the team at MK12, an awesome design and filmmaking collective, created a beautiful piece for Semi-Permanent’s 2014′s Sydney conference. Some of my favorite motion graphics work has been done by MK12, so it’s no surprise how awesome this piece looks and feels. Most amazingly, this work was not done with CGI particles – it […]
August 14, 2014, 12:23 pm
Hey folks – A little more than a year ago, thousands of you downloaded and installed Red Giant BulletProof 1.0, our stand-alone application for backup and review of your footage on set. At the time, BulletProof only supported a handful of cameras and codecs. Since then we’ve expanded to include MXF and AVCHD support and [...]
August 13, 2014, 1:25 pm
Hey folks – for the last few years, the team at Red Giant has been making short films and taking you behind the scenes of our work. We love sharing all of the cool stuff we (sometimes painfully) learn in the process, but we also love talking to other filmmakers to hear about what they [...]
Gordon Burkell sits down with Nathan Robitaille and Nelson Ferreira to discuss the sound design of The Shape of Water, for wh ...
Gordon Burkell sits down to talk to Bruno Verdoni, who plays Pat in Molly's Game, about acting, working with Aaron Sorki ...
Gordon sits down with Alan Baumgarten and Josh Schaeffer to discuss their Eddie nominated work on the film Molly's Game.
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