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  • Final Cut Pro X: Rough to Refined, Part 2

    Final Cut Pro X: Rough to Refined, Part 2

    October 11, 2012, 2:51 pm
    In the first part of this article, we explored various approaches that can help sculpt stories in FCP X and the tools that are at our disposal. We looked at basic tools and their application to this new workflow that characterizes the paradigm shift. In this concluding discussion we will explore the rest of the available tools that will help transform a project to the expected refined state.

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