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  • Pepo's IBC Adventure

    Pepo's IBC Adventure

    October 26, 2012, 4:33 pm
    Our listener, Pepijn Klijs (Pepo) became our first onsite reporter when he attended IBC in Amsterdam during September 2012. Here's what Pepo Found!

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  • Other Postings By Member

    • AOTG
      SOUND

      The Sounds of the Coen Brothers

      August 6, 2018, 5:05 pm
      The Sounds of the Coen Brothers

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    • AOTG
      EDITING

      Cheaper graphics cards? There’s a reason for tha

      August 6, 2018, 5:05 pm
      We first wrote about the disastrous effect that crypto-currency mining was having on the graphics card market back in February, when miners were using as many GPUs as possible to crack the equations necessary to create new crypto. Back then, a Nvidia GeForce GTX 1070, suggested retail price $380, was selling for up to $1000 in some markets and availability was almost non-existent.

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    • Union VFX Names Lucy Cooper as MD, Simon Hughes as
      VFX

      Union VFX Names Lucy Cooper as MD, Simon Hughes as

      August 6, 2018, 12:19 pm
      London-based independent visual effects shop Union has appointed Lucy Cooper as Managing Director, and Simon Hughes as Creative Director, reporting directly to Founders Tim Caplan and Adam Gascoyne.

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    • ANT-MAN AND THE WASP: Kevin Souls (VFX Supervisor)
      VFX

      ANT-MAN AND THE WASP: Kevin Souls (VFX Supervisor)

      August 6, 2018, 9:35 am
      At the beginning of the year, Kevin Souls, Brendan Seals and Raphael A. Pimentel had explained the work of Luma Pictures on BLACK PANTHER. Brendan and Raphael then worked on A WRINKLE IN TIME. They talk to us today about their work on the new Marvel movie, ANT-MAN AND THE WASP.

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    • AOTG
      VFX

      Battleship Island VFX breakdown

      August 6, 2018, 9:35 am
      Have a look at the VFX work made by Digital Idea for the Korean blockbuster BATTLESHIP ISLAND...

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    • AOTG
      SOUND

      Recording Studio Sweet Spot

      August 6, 2018, 5:18 am
      The nature of music. Nothing less than this is what the studio known humbly as Audioguy is on a quest to discover.

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    • AOTG
      VFX

      Foundry to Showcase Industry Excellence at SIGGRAP

      August 5, 2018, 9:22 am
      LONDON -- Creative software developer Foundry has unveiled its plans for SIGGRAPH 2018, where its industry-leading software will be showcased alongside presentations from some of the most talented names in the VFX and animation industry. Foundry’s exhibitor sessions will include a demonstration of Athera, the innovative cloud-based technology for VFX artists, while its hotly-anticipated All Stars event offers a star-studded line-up on the copmany’s return to SIGGRAPH.

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    • AOTG
      EDITING

      Adobe's New Santa Monica Offices Embrace Hollywood

      August 5, 2018, 9:22 am
      Santa Monica is just steps away from Hollywood, so what more appropriate place for Adobe to hang its shingle? This week, the makers of the industry-leading video editing software opened their doors for a meet and greet to embrace the Hollywood community. And yes, there was a “ribbon cutting.”

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    • AOTG
      SOUND

      4 Tips for better audio on set

      August 5, 2018, 9:22 am
      What does it take to record pro-quality sound while shooting on location? Sure, you need a decent microphone (that's kind of a given), but what are some essential techniques that you can put into practice today that will not only give you audio that sounds good but also sound that is dimensional and works well with your story? In this video, Aputure's Ted Sim talks with Location Sound Mixer Andrew Jones about how to record better audio for films, videos, and other cinematic projects.

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    • AOTG
      VFX

      Cloud-Based VFX Budgeting Tool Curó to Debut at S

      August 5, 2018, 9:21 am
      LOS ANGELES -- Designed to simplify visual effects budgeting from script to screen, new secure, web-based application, Curó, will be showcased at SIGGRAPH 2018 in Vancouver. Having undergone rigorous development and beta testing, Curó creates a unified system for creation, planning and management of VFX budgets for projects of any scale, from the Hollywood blockbuster to independent film or television, and everything in between.

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