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  • AOTG

    West Post Names Gagarin As Business Development

    December 11, 2012, 3:30 pm
    (Santa Monica, California--December 11, 2012) West Post Digital, a leading online post production company based in Santa Monica, has named Tamara Gagarin as Business Development Executive. Today’s announcement comes in conjunction with the company’s efforts to expand its industry outreach within the feature film arena.

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  • Other Postings By Member

    • AOTG
      VFX

      Composing for VR Games

      October 26, 2017, 4:37 am
      Ready At Dawn’s new space-adventure VR game Lone Echo, available on the Oculus Rift, takes place on the Kronos II mining station that’s orbiting Saturn. The ship’s human captain Olivia Rhodes relies on her ECHO ONE service droid named “Jack” to help her face increasingly perplexing challenges that threaten the station’s functionality and habitability. Alone in space, her only lifeline is the technology that surrounds her.

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    • BLADE RUNNER 2049: Richard Hoover - VFX Supervisor
      VFX

      BLADE RUNNER 2049: Richard Hoover - VFX Supervisor

      October 25, 2017, 9:49 am
      Richard Hoover has more than 25 years of experience in visual effects. He started at Dream Quest Images and then worked for The Walt Disney Company and Sony Pictures Imageworks. He joined Framestore in 2015. As a VFX supervisor, he took care of the effects of films such as ARMAGEDDON, REIGN OF FIRE, SUPERMAN RETURNS and BEAUTY AND THE BEAST.

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    • AOTG
      VFX

      Why FCPX? - 360 POV

      October 25, 2017, 9:49 am
      Last year, I sat through a discussion on these topics at the Final Cut Pro X Creative Summit in Cupertino. I had some interesting reactions, most of which included the word “puzzled.” How were the cameras positioned? What sort of magic had to occur to edit 360 video? How can a viewer with so much freedom be directed to see what I want them to see? How do stories get told?

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    • AOTG
      EDITING

      Adobe's New Video Editing Tool Looks Incredible

      October 25, 2017, 4:08 am
      In the near future, it's going to be basically impossible to believe what you see, when anyone can easily do things like removing people from a video clip.

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    • How ‘Blade Runner 2049’s’ virtual ménage à
      VFX

      How ‘Blade Runner 2049’s’ virtual ménage à

      October 25, 2017, 4:08 am
      The ménage à trois between K (Ryan Gosling), his companion hologram Joi (Ana de Armas) and Mariette (Mackenzie Davis) in Denis Villeneuve’s Blade Runner 2049 is a stunningly realised sequence. It involves the real human Mariette interacting with K, while also ‘merging’ at times with Joi.

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    • 70 Animators Together Re-Animate Classic Woody Woo
      ANIMATION

      70 Animators Together Re-Animate Classic Woody Woo

      October 25, 2017, 4:08 am
      Earlier this month, Universal’s live-action/cg hybrid Woody Woodpecker feature shot to no. 1 at Brazilian theaters, and, in its first three weeks, has grossed over $6 million in that country.

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    • AOTG
      ANIMATION

      SIGGRAPH Asia Spotlights Pixar and Bladerunner

      October 25, 2017, 4:08 am
      At its 2017 edition in November, some of the highlights of SIGGRAPH Asia include a spotlight on production teams from some of the world’s leading studios, including Pixar, as well as films released in 2017, such as Blade Runner 2049, along with the SIGGRAPH Pioneers Group.

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    • AOTG
      EDITING

      Up Your Editing Game with These Random Premiere Pr

      October 25, 2017, 4:07 am
      One thing you should always be on the lookout for as an editor is a good tool that allows you to not only work faster, but produce better content, and luckily professional NLEs give you plenty of options in that department. In this video, filmmaker Austin Newman shows you five ways to up your game in Premiere Pro, from speeding up your workflow with shortcuts to adding a little flavor to your text animations.

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    • Ray Raitt, Reflecting on the Genesis of Gollum
      VFX

      Ray Raitt, Reflecting on the Genesis of Gollum

      October 24, 2017, 5:17 am
      Welcome to Episode 102! I’m speaking with Bay Raitt about being one of the first employees at Weta, his involvement in developing Gollum; working at Valve Software; creating VR comics and so much more! He was one of the first 30 employees at Weta.

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    • AOTG
      ANIMATION

      RenderMan 21.5 : utiliser l'Image Tool sous Maya

      October 24, 2017, 5:17 am
      Pixar presents on video how to use the RenderMan 21.5 Image Tool (It), under Maya.

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