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  • Editing in 2013

    Editing in 2013

    January 5, 2013, 4:14 pm
    Undoubtedly this year will continue the trend of fractured market share for edit systems. If you tally up every system in general use, your professional choices include NLE systems from Adobe, Apple, Avid, Autodesk, Boris/Media 100, Dayang, Editshare/Lightworks , Grass Valley, SGO, Sony and Quantel. In most US markets, the split in market dominance boils...

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  • Other Postings By Member

    • CoreMelt PaintX
      EDITING

      CoreMelt PaintX

      September 16, 2018, 6:12 am
      When Apple launched Final Cut Pro X, it was with a decidedly simplified set of video effects. This was enhanced by the easy ability for users to create their own custom effects, using Apple Motion as a development platform. The result has been an entirely new ecosystem of low-cost, high-quality video effects. As attractive as […]

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    • Art Doesn’t Pay
      EDITING

      Art Doesn’t Pay

      September 4, 2018, 4:57 am
      In the short time since its 2015 launch, Frame.io has become a leading video collaboration site. Going beyond its early roots as a video review-and-approval site, Frame.io now supports numerous, long distance workflows that empower creative video professionals all around the world. Most companies feature blogs and customer profiles as just another form of marketing. […]

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    • Apple 2018 MacBook Pro
      EDITING

      Apple 2018 MacBook Pro

      August 21, 2018, 7:00 am
      July was a good month for Apple power users, with the simultaneous release of Blackmagic Design’s eGPU and a refresh of Apple’s popular MacBook Pro line, including both 13″ and 15″ models. Although these new laptops retain the previous model’s form factor, they gained a bump-up in processors, RAM, and storage capacity. Apple loaned me […]

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    • Blackmagic Design eGPU
      EDITING

      Blackmagic Design eGPU

      August 4, 2018, 8:45 am
      Power users have grown to rely on graphics processing units from AMD, Intel and Nvidia to accelerate a wide range of computational functions – from visual effect filters to gaming and 360VR, and even to bitcoin mining. Apple finally supports external GPUs, which can easily be added as plug-and-play devices without any hack. Blackmagic Design […]

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    • Beyond the Supernova
      EDITING

      Beyond the Supernova

      July 25, 2018, 4:13 pm
      No one typifies hard driving, instrumental, guitar rock better than Joe Satriani. The guitar virtuoso – known to his fans as Satch – has sixteen studio albums under his belt, along with several other EPs, live concert and compilation recordings. In addition to his solo tours, Satriani founded the “G3”, a series of short tours […]

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    • Hawaiki AutoGrade
      COLOR

      Hawaiki AutoGrade

      July 13, 2018, 6:42 am
      The color correction tools in Final Cut Pro X are nice. Adobe’s Lumetri controls make grading intuitive. But sometimes you just want to click a few buttons and be happy with the results. That’s where AutoGrade from Hawaiki comes in. AutoGrade is a full-featured color correction plug-in that runs within Final Cut Pro X, Motion, […]

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    • More about ProRes RAW
      EDITING

      More about ProRes RAW

      July 6, 2018, 6:37 am
      A few weeks ago I wrote a two-part post – HDR and RAW Demystified. In the second part, I covered Apple’s new ProRes RAW codec. I still see a lot of misinformation on the web about what exactly this is, so I felt it was worth an additional post. Think of this post as an […]

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    • Luca Visual FX builds Mystery & Suspense
      VFX

      Luca Visual FX builds Mystery & Suspense

      June 29, 2018, 5:55 am
      For most editors, creating custom music scores tends to fall into the “above my pay grade” category. If you are a whizz with GarageBand or Logic Pro X, then you might dip into Apple’s loop resources. But most commercials and corporate videos are easily serviced by the myriad of stock music sites, like Premium Beat […]

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    • HDR and RAW Demystified, Part 2
      EDITING

      HDR and RAW Demystified, Part 2

      June 22, 2018, 6:21 am
      (Part 1 of this series is linked here.) One of the surprises of NAB 2018 was the announcement of Apple ProRes RAW. This brought camera raw video to the forefront for many who had previously discounted it. To understand the ‘what’ and ‘why’ about raw, we first have to understand camera sensors. For quite some […]

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    • HDR and RAW Demystified, Part 1
      EDITING

      HDR and RAW Demystified, Part 1

      June 14, 2018, 4:26 pm
      Two buzzwords have been the highlight of many tech shows within this past year – HDR and RAW. In this first part, I will attempt to clarify some of the concepts surrounding video signals, including High Dynamic Range (HDR). In part 2, I’ll cover more about camera raw recordings. Color space Four things define the […]

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