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January 9, 2013, 8:44 pm
…check if the process called Adobe Premiere Pro.exe is still running and kill it. Granted, crashes of Premiere have mostly been the thing of the past. Since upgrading to CS5 I don’t remember the time when I actually lost anything in Premiere’s crash. But then, some people still have problems from time...
April 9, 2013, 9:59 pm
No typical tutorial this week, but a small demonstration of the KEM roll (sequence editing) feature in the next version of Premiere Pro, and a little multicam trick which can help you to...
April 4, 2013, 4:53 am
My post with speculations for what's coming in the next release of Premiere Pro turned out to be one of the most popular articles I've ever written. I'm happy to say that out of the little screenshot I got quite a few things right - and a few things wrong...
April 4, 2013, 4:52 am
Today at NAB Adobe revealed the next version of their video tools. From my perspective, the most interesting developments happened on the Premiere Pro front, and the next note will deal exactly with that. As of now, let's take a look at another promising part of the suite the...
March 31, 2013, 7:48 am
I've been both terribly busy and sick lately, thus the lack of the tutorial last week. Hopefully, something interesting will come out of my business next week, and I would advise you to follow my blog during NAB, if you are interested on my take on a few things that...
March 16, 2013, 4:29 pm
In this installment of our weekly tutorials, I aim to explain the concepts of three basic controls in the Power Window filter, namely Lift, Gamma and Gain. It’s a bit longer than usual, and more theoretical, but I hope it serves well as an introduction to this topic:
March 10, 2013, 5:33 pm
Some of you have complained that my plugins sometimes take a lot of memory to run, and that they are not CUDA accelerated. Well, GPU acceleration will have to wait for a moment longer, but I have coded a few improvements to the Power Window and Vignette which will result...
March 7, 2013, 3:07 pm
Today another interesting thought about Adobe Anywhere struck me. Essentially, part of the idea of Anywhere is to totally divide the UI from the renderer. The concept in itself is nothing new, and all 3D applications use it. However, as far as I know, it is the first time that...
February 22, 2013, 12:47 pm
The newest tutorial is a continuation of part one, and is mostly an overview of the Vingette plugin interface, at the same time showing how you can use this filter to lighten part of the scene:
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
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