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January 11, 2013, 7:53 am
We came. We saw. We killed it. We announced Project SHIELD, Tegra 4, and the NVIDIA GRID Gaming Platform. And we drew more than a thousand visitors an hour to our booth to see all of these new technologies in action. But there was other NVIDIA excitement on the show floor, as well. Here's a… Read More (...)
May 11, 2017, 6:01 am
I am AI. With those words, AI revealed itself Wednesday at our GPU Technology Conference as a technology that can not only change the world, but create a soundtrack for its own technology revolution. For thousands of years, of course, storytellers have relied on music to turn moments into magic. So what happens when, in […] The post How We Used AI in a Video That Tells the Story of AI appeared first on The Official NVIDIA Blog.
May 10, 2017, 5:01 am
Virtual reality is going to get a lot more real. With a vision of VR serving as the future of computer interfaces, NVIDIA has set its sights on refining the rendering process — to increase throughput, reduce latency and create a more mind-blowing visual experience for users. That effort was the subject of a presentation Tuesday […] The post What’s Next for VR? More Throughput, Less Latency … and a Killer App appeared first on The Official NVIDIA Blog.
January 19, 2017, 1:27 pm
The storytelling pioneers behind Giant — a first-of-its-kind VR narrative that blew away audiences at the 2016 Sundance Film Festival — are heading back to the festival’s New Frontier program with another remarkable production. Giant let viewers experience what it’s like to be trapped in a war zone — and its interactive elements left audiences […] The post The Amazon Bursts Into Life in VR at Sundance Festival, Powered by Quadro Pascal appeared first on The Official NVIDIA Blog.
December 15, 2016, 10:37 am
Maybe you don’t live where it snows. Maybe you hate the cold. Maybe you realize playing with actual ice cannons is a little, you know, irresponsible. The new Winter Wonderland-themed mod for NVIDIA VR Funhouse, our free-to-play VR game, has just arrived to help. Available on the Steam Workshop page, Winter Wonderland includes all the […] The post Winter Arrives for VR Funhouse: Winter Wonderland Mod, Steam Achievements and More appeared first on The Official NVIDIA Blog.
June 24, 2016, 8:53 pm
Subpar performance and a poor user experience can plague any geographic information systems (GIS) project accessed from the cloud. But with NVIDIA GRID and ArcGIS Pro, no map is too complex or dataset too large to be delivered remotely as a rich visualization. To get the most out of ArcGIS Pro, a leading application for […] The post NVIDIA Virtualizes ArcGIS for Any User, on Any Device appeared first on The Official NVIDIA Blog.
June 23, 2016, 10:09 pm
The only thing as daunting as the computational problem of simulating a tornado may be standing in the path of an actual one. Leigh Orf is one of the leading computational scientists studying tornadoes. Based at the Cooperative Institute for Meteorological Satellite Systems, at the University of Wisconsin, Madison, he researches the conditions that trigger […] The post Unwinding A Twister: How Researchers Can Visualize Large Datasets with NVIDIA IndeX on ParaView appeared first on The Off...
January 5, 2016, 5:24 pm
Headlines about virtual reality often focus on how it’s upending the world of gaming. But VR is also revolutionizing fields across everyday life — areas like medicine, architecture, education, product design and retailing. A great example is Audi’s new virtual showroom, where you can explore each of their models in vivid detail through VR. The German… Read More The post How Virtual Reality Is Making the Leap into Everyday Life appeared first on The Official NVIDIA Blog.
September 14, 2014, 6:19 am
Our new line-up of Quadro GPUs – the K5200, K4200, K2200 and K620 – will be on display in Europe for the first time at the IBC conference in Amsterdam, Sept. 12-16. And they’re arriving just in time. That’s because media professionals are working with a new generation of cameras. Offering higher resolution and more… Read More (...)
August 14, 2014, 12:20 pm
With the help of NVIDIA engineers, Dolby has put Epic’s “Elemental,” Unreal Engine 4 demo on its new “extended dynamic range,” or EDR, display. The result is stunning. (...)
August 5, 2014, 11:39 am
Crazy costumes. Wild new technologies. And tens of thousands of fans eager to connect with each other about all things gaming. Gaming culture is truly global – and China has quickly become one its strongholds. More than 250,000 gamers crowded into the Shanghai New International Expo Center over the weekend for the twelfth annual ChinaJoy… Read More (...)
Gordon sits down with Joe Walker to discuss editing Blade Runner 2049. Gordon and Joe have talked twice previously, first abo ...
Gordon sits down with Sidney Wolinsky to discuss the editing of Guillermo del Toro's latest film The Shape of Water.
Gordon sits down with Lee Percy to discuss editing The Mountain Between Us.
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