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September 8, 2010, 10:02 pm
As an editor, I’ve probably used a dozen different editing systems for billable gigs. If you add the other systems I’ve reviewed, but didn’t use on client projects, coupled with those I’ve had working exposure to, that’s easily twice as many. This experience gives one a keen awareness of the pros and cons of different product designs. When you spend eight, ten, twelve hours or more staring at a screen, the user interface becomes a key factor in whether the system helps or hinders your work.
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