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September 20, 2010, 11:39 am
A colleague of mine has been talking about editing online for years. Sitting behind my fully featured Media Composer watching examples of limited and slow online editing has never really got me excited. What I saw on Avid's stand this year at IBC did.
April 28, 2017, 7:30 am
The short, created at Moonbot Studios, was directed by Limbert Fabian and Brandon Oldenburg, who are principals in the newly formed Dallas studio Flight School. (Oldenburg directed an earlier short, Silent, for Dolby.)
April 27, 2017, 9:34 am
Let’s face it, Adobe After Effects can be complicated and confusing, especially when trying to use it without understanding the basics of the software.
April 27, 2017, 7:15 am
Blackmagic Design has announced the biggest release of DaVinci Resolve 14 at this year’s NAB Show, which wraps up proceedings today in Las Vegas, Nevada.
April 26, 2017, 6:36 pm
FMX is Europe’s premier computer graphics conference, exploring the latest trends in visual effects, animation, games and transmedia work. Every year, artists and VFX specialists come to share their spectacular contributions to the industry. And what would a CG conference be without any Star Wars?
April 26, 2017, 12:55 pm
Collaboration just got a little bit easier with Frame.io's new 2.0 update. Their biggest update yet, with over 100 new features and improvements, 2.0 allows centers around seamless collaboration between you and your crew or client.
April 26, 2017, 12:55 pm
This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like one of those “listicles” you see everywhere. I’ve never made one before. All you need is an obnoxious click-bait title and an arbitrary number of things right? I think I can handle that. Here are 7 things all animators need to start—or stop—doing right now! (Number 3 makes my eyes bleed.)
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