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March 8, 2013, 5:44 am
The beauty of Apple Final Cut Pro X is in its power to organize media. When editors take advantage of these tools, FCP X can prove to be a very fast way to cut. I've covered some of these concepts in previous posts on
July 10, 2015, 9:41 am
Many editors are on the constant journey for just the right, cool set of plug-ins. By doing so, they often lock themselves into a single host application and often even a single machine to which the plug-ins have been licensed. If that sounds familiar and you are looking for an alternative, then moving to a […]
July 4, 2015, 7:25 am
A few weeks ago I built and posted a small FCP X color correction effect using the Motion template process. While I have no intention of digging deeper into plug-in design, it’s an interesting experiment into understanding how you can use the power of Motion and Final Cut Pro X to develop custom effects, transitions, […]
June 28, 2015, 7:43 am
Last year I created a series of Looks presets that are designed to work with SpeedGrade CC. These use Adobe’s .look format, which is a self-contained container format that includes SpeedGrade color correction layers and built-in effects. Although I specifically designed these for use with SpeedGrade, I received numerous inquiries as to how they could […]
June 21, 2015, 9:45 pm
Blackmagic Design’s DaVinci Resolve is one of the pre-eminent color correction applications – all the more amazing that it’s so accessible to any user. Even the free Lite version does nearly everything you’d want from any color grading software. If you have an understanding of how to use a 3-way color correction filter and you […]
June 7, 2015, 1:12 pm
One nice aspect of the symbiotic relationship between Final Cut Pro X and Motion is that Motion can be used to create effects, transitions, titles and generators for use in FCP X. These are Motion Templates and they form the basis for the creation of nearly all third-party effects filters, both paid and free. This […]
May 29, 2015, 3:41 am
NAB is the biggest toy store in our industry. As in years past, I’ve covered it for DV magazine, where you’ll find the expanded version. The following is the segment covering the four – soon to become five – most popular NLE vendors. Editing options largely focused on the four “A” companies – Apple, Adobe, […]
May 22, 2015, 2:51 pm
Picking up from my last post (part 1), here are 10 more tips to help you plan for a successful production. Create a plan and work it. Being a successful filmmaker – that is, making a living at it – is more than just producing a single film. Such projects almost never go beyond the […]
May 15, 2015, 10:45 am
Throughout this blog, I’ve written numerous tips about how to produce projects, notably indie features, with a successful outcome in mind. I’ve tried to educate on issues of budget and schedule. In these next two entries, I’d like to tackle 21 tips that will make your productions go more smoothly, finish on time, and not […]
May 9, 2015, 6:18 am
After NAB last year, Autodesk released Smoke 2015 – their Mac-based editing application. This version also marked Autodesk’s shift from perpetual licenses to a subscription model for Smoke. Any new Smoke users must subscribe for an active license, with monthly, quarterly, and annual plans available. In order to attract new users, Autodesk also introduced a […]
May 2, 2015, 9:07 am
The Sundance Film Festival is always a great event to showcase not just innovative dramas and comedies, but also new documentaries. This year brought good news for Adobe, because 21 of the documentaries to be shown were edited on Premiere Pro, which is more than double last year’s count. One such film is Fresh Dressed, […]
Gordon sits down with Alan Baumgarten and Josh Schaeffer to discuss their Eddie nominated work on the film Molly's Game.
Tom Cross and Gordon Burkell sit down to discuss the editing of Hostiles and how to work with footage to affect the pacing an ...
Gordon Burkell interviews Paul Machliss about timing and editing Baby Driver.
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