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March 8, 2013, 5:44 am
The beauty of Apple Final Cut Pro X is in its power to organize media. When editors take advantage of these tools, FCP X can prove to be a very fast way to cut. I've covered some of these concepts in previous posts on
August 18, 2017, 5:45 am
Most days I find myself in front of Adobe Premiere Pro CC, both by choice and by the jobs I’m booked on. Yes, I know, for some it’s got bugs and flaws, but for me it’s generally well-behaved. Given the choices out there, Premiere Pro feels the most natural to me for an efficient editing […]
August 12, 2017, 3:02 pm
As Apple’s iOS platform becomes more powerful, applications for it begin to rival the power and complexity of desktop software. LumaFusion is a recently introduced nonlinear video editing product from Luma Touch. Its founders created the Avid/Pinnacle/Corel iOS NLE, but LumaFusion takes a fresh approach. Luma Touch currently offers three iOS products: LumaClip (a single-clip […]
July 15, 2017, 6:03 am
When you are editing on projects that only you touch, your working practices can be as messy as you want them to be. However, if you work on projects that need to be interchanged with others down the line, or you’re in a collaborative editing environment, good operating practices are essential. This starts at the […]
July 8, 2017, 5:25 am
There are plenty of places to go for budding filmmakers to learn more about their craft on the web. Naturally some places are better than others and forums often take on the atmosphere of a biker bar. Here are some of my top suggestions (in no particular order) for getting a better handle on the […]
July 1, 2017, 5:22 pm
One way in which Apple’s Final Cut Pro X has altered editing styles is through the use of effects built as Motion templates, using the common engine shared with Apple Motion. There are a number of developers marketing effects templates, but the biggest batch can be found at the Fxfactory website. A regular development partner […]
June 24, 2017, 3:09 pm
You don’t have to be a rabid fan of Edgar Wright’s work to know of his films. His comedy trilogy (Sean of the Dead, Hot Fuzz, The World’s End) and cult classics like Scott Pilgrim vs. the World loom large in pop culture. His films have earned a life beyond most films’ brief release period […]
June 8, 2017, 4:07 am
One of the livelier hangouts on the internet for editors to kick around their thoughts is the Creative COW’s Apple Final Cut Pro X Debates forum. Part forum, part bar room brawl, it started as a place to discuss the relative merits (or not) of Apple’s FCP X. As such, the COW’s bosses allow a […]
May 27, 2017, 1:12 pm
With tons of broadcast, web, and set-top outlets for dramatic television, there’s a greater opportunity than ever for American audiences to be exposed to excellent productions produced outside of Hollywood or New York. Some of the most interesting series come out of Canada from a handful of production vendors. One such company is Take 5 […]
May 7, 2017, 6:07 am
The NAB Show is a great place to see the next level of media hardware and software. Even better, it’s also a great place to meet old friends, make new ones, and pick up the tips and tricks of your craft through the numerous tutorials, seminars, and off-site events that accompany the show. This year […]
May 2, 2017, 6:07 am
I started my editing career in the era of linear editing suites, where dedicated control panels ruled. CMX keyboards, Grass Valley switchers, ADOs – you name it. These enabled operational speed and experienced editors could drive these rooms like a virtuoso pianist. Much of that dexterity has been lost, thanks to the ubiquity of software-based […]
Gordon sits down with Alan Baumgarten and Josh Schaeffer to discuss their Eddie nominated work on the film Molly's Game.
Tom Cross and Gordon Burkell sit down to discuss the editing of Hostiles and how to work with footage to affect the pacing an ...
Gordon Burkell interviews Paul Machliss about timing and editing Baby Driver.
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