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April 22, 2013, 12:10 pm
Last week I met with Al Mooney and we discussed Premiere Pro, however, we also diverged into the area of Adobe Edge and the future possibilities of editing. Definitely, something you don’t want to miss.
May 4, 2016, 8:24 am
Houdini is known for its VFX tools used in film and TV. Now learn how you can add quality FX to your game using a wide range of tools. From PyroFX to Fluids to destruction FX, artist Steve Burrichter demonstrates his FX pipeline from Houdini to Unreal Engine 4.
May 4, 2016, 5:45 am
One of the best audio companies around for indie and documentary filmmakers is Zoom. At last year’s NAB Show they launched an eight-track field recorder called the Zoom F8, and this year they’ve gone in a slightly different direction to give us two audio interfaces called the U-44 and the U-24.
May 4, 2016, 5:44 am
If you’ve read a story about audio post production and sound design in recent years, chances are you’ve come across Jennifer Walden’s writing at some point. She does some excellent interviews and features on sound, for both print magazines and online sites. I was curious to hear her approach to writing about sound, what excites her in the world of sound and audio post – and how she views the rapidly-changing media landscape...
May 4, 2016, 5:44 am
Patrik Forsberg of Stiller Studios offers insights on how they are slamming the boundaries between live action and game engine technology using motion control, real-time VR, and Adobe Creative Cloud software like Premiere Pro, After Effects, and Photoshop.
May 4, 2016, 5:43 am
Running Rampant Episode 9 - Extortion, Piracy & Mental Health
Gordon sits down at NABShow 2016 to interview Matt Feury (Director - Pro Video) and Tony Cariddi (Marketing Director - Audio) ...
Gordon sits down with Bryce Button to discuss the U-Tap, Kona IP, and the new Helo!
Gordon Sits down with Blackmagic Design to discuss their announcements.
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