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  • AOTG

    Entretien avec Michael Wohl Part 1 (VOSTF)

    October 28, 2010, 1:02 pm
    Part one of an interview with Michael Wohl.

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  • Other Postings By Member

    • AOTG
      ANIMATION

      V-Ray for 3ds Max - How to Make Glass

      February 22, 2021, 1:47 pm
      See how to create glass in V-Ray for 3ds Max.

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    • AOTG
      VFX

      Mocha Pro 2021 - Patching With PowerMesh

      February 22, 2021, 1:47 pm
      This video shows how to reverse stabilize a warped surface to remove and fix objects with PowerMesh in Mocha Pro.

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    • AOTG
      VFX

      900+ Interviews!

      February 22, 2021, 1:47 pm
      This month of February marks a double celebration for The Art of VFX:it’s first of all its 11th year and the 900 interviews mark has been passed!

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    • AOTG
      EDITING

      ‘Mank’ Editor Kirk Baxter On Performance That

      February 20, 2021, 1:35 pm
      When editor Kirk Baxter boarded labyrinthine, Old Hollywood drama Mank, he was met with multiple timelines, and rapid-fire dialogue from a vast assortment of real-life characters.

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    • AOTG
      VFX

      VFX Legion Helps Nocturne Hit Right Notes with FX

      February 20, 2021, 1:35 pm
      Film and television visual effects company VFX Legion delivered all of the effects for ‘Nocturne,’ director Ze Quirke’s feature film debut, for ‘Welcome to Blumhouse.’ Amazon Studios joined forces with Blumhouse Television to create the theme-related series showcasing emerging filmmakers who bring a fresh perspective to the horror genre. Legion’s team produced a mix of complex computer-generated effects that helped elevate the visceral fear and foreboding evoked by the thriller’s untraditional occult theme.

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    • AOTG
      VFX

      What is the Best Resolution for VFX Artists to Wor

      February 19, 2021, 1:45 pm
      In researching some rental gear and resources for an upcoming project, I found myself falling down a VFX rabbit hole. There is a sequence in a upcoming project that will be relatively VFX heavy, and I wanted to find the best way to not only shoot the sequence, but also to assemble stock video elements, models, assets and textures. Then with that I would also know what remaining elements I would need to be create from scratch.

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    • AOTG
      VFX

      Framestore Adds VFX Supervisor Thomas Montminy Bro

      February 19, 2021, 1:45 pm
      Framestore announced the appointment of Thomas Montminy Brodeur as VFX supervisor, further bolstering the company’s episodic offering under New York managing director, Charles Howell. With 15 years of industry experience, Brodeur will be charged with developing methodologies and maintaining high-end image quality across a variety of episodic projects.

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    • AOTG
      SOUND

      Avid S1 - What Are Normal And Channel Mode?

      February 19, 2021, 1:45 pm
      In this free video tutorial, brought to you with the support of Avid, Julian Rodgers introduces the S1 for those who have yet to experience how this brilliant little control surface works.

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    • AOTG
      SOUND

      Free MemoryMoog Plugin - IK Multimedia Syntronik M

      February 19, 2021, 1:44 pm
      IK Multimedia are giving away a sample-based virtual instrument version of the legendary MemoryMoog analogue polysynth to all existing and new mailing list subscribers. Get this instrument before February 26th to avoid missing out.

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    • AOTG
      COLOR

      Technicolor Look Collection of Free LUTs for Sony

      February 17, 2021, 1:09 pm
      Each camera has a unique “color science” which, simply put, is a way how captured light translates into an image. With film cameras, color science was specified by the type of film stock used, nowadays it is a combination of the image sensor and image processor. It is quite common that manufacturers of digital cinema cameras provide a free library of creative looks that are designed specifically for their cameras. These looks (in form of Look-Up-Table files) ensure that the colors in the RAW or Log image get translated correctly. This helps for on-set monitoring as well as color grading in the post-production.

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