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  • AOTG

    Reducing Noise in Apple Final Cut Pro

    November 16, 2010, 10:03 am
    A funny thing happened on the way to this episode of Final Cut Pro Insider. As you may recall, the last episode detailed the results of an extensive visit to iTunes, where I downloaded and analyzed about 50 files, and presented strategies for producing podcasts for the increasingly diverse range of iDevices. This episode was going to cover device presets in Apple Compressor, Sorenson Media Squeeze, and Telestream Episode. I hope this doesn't cause any riots in the heartland, but I'm going to...

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  • Other Postings By Member

    • AOTG
      EDITING

      Is ‘Approved by Netflix’ becoming the new base

      July 12, 2018, 4:28 am
      First cameras started proudly wearing their ‘Approved by Netflix’ badges and then the streaming giant turned its attention to domestic television sets. The latest thing we have seen now is a list of hardware and software that the company specifies for colour grading in Dolby Vision, the format it uses for mastering, packaging and delivery of all its Netflix Originals.

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    • Creating a Dark and Stormy Night in FCPX
      EDITING

      Creating a Dark and Stormy Night in FCPX

      July 11, 2018, 12:26 pm
      This week on MacBreak Studio, I show Steve Martin from Ripple Training how to create an animated outdoor scene using only a photo and a few effects built in Final Cut Pro X.

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    • Working for Scale: ‘Ant-Man and The Wasp’ Ups
      VFX

      Working for Scale: ‘Ant-Man and The Wasp’ Ups

      July 11, 2018, 12:26 pm
      Fans of Ant-Man’s amazing miniature world are in for many more elaborate visual effects in the fantastic sequel Ant-Man and The Wasp, in theaters now. This time around, the Quantum Realm and The Wasp take the lion’s share of the creative team’s work.

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    • AOTG
      VFX

      Foundry ships Flix 5.4

      July 11, 2018, 9:17 am
      Foundry has released Flix 5.4, the latest update to its next-generation ‘collaborative story development tool’, originally developed in-house at Sony Pictures Imageworks.

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    • AOTG
      VFX

      Top blockbuster VFX you're not meant to see

      July 11, 2018, 9:17 am
      Plenty of summer blockbusters and event television shows are of the effects-driven variety, filled with incredible computer-generated characters that still retain a sense of photorealism.

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    • Editing Dialogue by moviola.com
      EDITING

      Editing Dialogue by moviola.com

      July 11, 2018, 9:17 am
      Good editors tend to work viscerally; shot choice and cut points for dialogue scenes are chosen as often by instinct as they are by careful deliberation. So it’s not too surprising that when you ask an editor how they come to their decisions they’ll often respond with a blank stare. This is where the study of editing comes in.

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    • AOTG
      SOUND

      Better Audio Work Habits: Wacom Tablet

      July 11, 2018, 5:27 am
      Repetitive strain injury (RSI) can result from spending long periods of time on a computer. If you don’t experience it yet, you may well in the future. A Wacom tablet helped Nick Granville-Fall manage his audio workflow and health better than a mouse alone...

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    • AOTG
      VFX

      VFX: The Saddest/Beautiful Part of Fallen Kingdom

      July 11, 2018, 5:27 am
      The sight of a brachiosaurus being enveloped in an ash cloud after the volcanic eruption of Isla Nublar – as several characters and other dinosaurs leave the island by boat – was a powerful moment in J.A. Bayona’s Jurassic World: Fallen Kingdom. vfxblog asked ILM animation supervisor Jance Rubinchik about the approach to that touching scene, which turned out to be a direct reference back to the original Jurassic Park.

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    • Disney corrige le coin des lèvres pour améliorer
      VFX

      Disney corrige le coin des lèvres pour améliorer

      July 11, 2018, 5:27 am
      A joint research project between Disney Research and the University of Utah will be presented at SIGGRAPH 2018 by Dimitar Dinev, Thabo Beeler, Derek Bradley, Moritz Bächer, Hongyi Xu and Ladislav Kavan.

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    • Creating Tiny Planet FX in FCPX
      EDITING

      Creating Tiny Planet FX in FCPX

      July 11, 2018, 5:26 am
      This week on MacBreak Studio, Steve Martin from Ripple Training shows us how to create a tiny planet effect out of a 360 clip in Final Cut Pro X.

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