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  • AOTG

    Reducing Noise in Apple Final Cut Pro

    November 16, 2010, 10:03 am
    A funny thing happened on the way to this episode of Final Cut Pro Insider. As you may recall, the last episode detailed the results of an extensive visit to iTunes, where I downloaded and analyzed about 50 files, and presented strategies for producing podcasts for the increasingly diverse range of iDevices. This episode was going to cover device presets in Apple Compressor, Sorenson Media Squeeze, and Telestream Episode. I hope this doesn't cause any riots in the heartland, but I'm going to...

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  • Other Postings By Member

    • AOTG
      VFX

      ANNIHILATION: VFX Breakdown by Union VFX

      April 10, 2018, 6:29 am
      Union VFX have just released the VFX Breakdown about their work on ANNIHILATION...

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    • FXGuide Founder Mike Seymour Interview
      VFX

      FXGuide Founder Mike Seymour Interview

      April 10, 2018, 6:29 am
      This is Allan McKay. Welcome to Episode 135! I’m speaking with Mike Seymour from FXGuide. I’m excited about this. This Episode is focused around the Virtual Humans projects that Mike has been working with a group of experts, using technology that was demonstrated at the MeetMike event at SIGGRAPH.

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    • Video - Creating Vocal Harmonies With Flex Pitch
      SOUND

      Video - Creating Vocal Harmonies With Flex Pitch

      April 9, 2018, 11:46 am
      Flex Pitch has lots of uses. Although it’s primarily designed for tuning vocals, I often like using it as a quick and dirty scratch pad to experiment with vocal harmony parts.

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    • Random thoughts from the Blackmagic NAB 2018 press
      EDITING

      Random thoughts from the Blackmagic NAB 2018 press

      April 9, 2018, 11:46 am
      Like the AJA press conference here’s some random thoughts at Blackmagic’s press conference.

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    • AOTG
      EDITING

      Blackmagicdesign releases Davinci Resolve 15

      April 9, 2018, 11:46 am
      Blackmagicdesign today released Davinci Resolve 15 at NAB2018. The team at Blackmagicdesign are really touting the editing functions of the updated version of Resolve. These do look interesting and we will certainly be having a good play with it and let you know our thoughts. In the meantime here are some of the key new features.

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    • AI at NAB 2018: real world applications
      EDITING

      AI at NAB 2018: real world applications

      April 9, 2018, 11:46 am
      From local news to sport production, from delivery to remote locations to indexing and storage, Artificial Intelligence seems to be everywhere. We picked some of the solutions on show at NAB 2018.

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    • AOTG
      EDITING

      Deluxe Launches New Platform to Unify Global Conte

      April 9, 2018, 11:46 am
      LOS ANGELES, April 9, 2018 /PRNewswire/ -- Deluxe Entertainment Services Group Inc. (Deluxe) today announced the launch of Deluxe One, a platform that unifies every stage of the content ecosystem — from creation to viewer experience — in one cloud-based interface. An open platform, Deluxe One is designed to integrate with any vendor or customer system, allowing users to succeed in an age where the lines between creator and distributor are becoming increasingly blurred.

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    • AOTG
      VFX

      Resolve 15: Blackmagic integrates Fusion into Reso

      April 9, 2018, 11:46 am
      Blackmagic’s grading tool turned NLE is on track to become a complete finishing platform–rivaling Autodesk’s Smoke and Flame platforms–thanks to the incorporation of the Fusion compositor directly into the application. In fact, with the enhancements to its Fairlight audio engine and collaboration tools, Resolve 15 offers a complete, closed ecosystem for the entire post workflow.

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    • AOTG
      VFX

      Horror Films without the Special Effects

      April 9, 2018, 4:18 am
      Traditionally, horror isn't a genre that depends on digital trickery. Taking a practical approach is often not only cheaper, but more effective when it comes to unnerving an audience—and horror movies rarely enjoy the freedom of a big budget, especially when the big studios aren't involved. Advances in technology in recent years have made convincing visual effects far more accessible, however, to the point that even low-budget productions can take advantage.

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    • Inside the mind of Pacific Rim: Uprising’s anima
      ANIMATION

      Inside the mind of Pacific Rim: Uprising’s anima

      April 9, 2018, 4:18 am
      Pacific Rim: Uprising might just be an animator’s dream project; giant Jaeger robots fighting giant alien Kaiju. Whenever I watch a film like that, I always wonder, where do the animators start? Notwithstanding the fact that there’s already a Pacific Rim film out there, and perhaps plenty of other giant fighting robot films, something about Uprising’s animation felt different.

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