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  • Favorite Scene: The Social Network

    Favorite Scene: The Social Network

    January 12, 2011, 10:52 am
    I thought it might be a good practice to start a discussion amonst the editing community about what scenes they admire most about current or past films. I had "The Social Network" deleivered to my door yesterday thanks to Amazon’s outstanding prices on Blu-Rays. Before I take another look at the film I wanted to know what was your favorite scene in terms of editing? The club? The dorms? Thoughts?

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  • Other Postings By Member

    • FINAL SCORE: VFX Breakdown by Outpost
      VFX

      FINAL SCORE: VFX Breakdown by Outpost

      September 12, 2018, 5:51 am
      British studio Outpost VFX presents their work on FINAL SCORE...

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    • The Sound of BlacKkKlansman
      SOUND

      The Sound of BlacKkKlansman

      September 12, 2018, 5:51 am
      In this exclusive SoundWorks Collection podcast we talk with the sound and music team of Director Spike Lee's new film BlacKkKlansman featuring Composer Terence Blanchard, Re-recording Mixer Tom Fleischman and Sound Mixer Drew Kunin.

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    • The Myth of the Jaws Shooting Star
      VFX

      The Myth of the Jaws Shooting Star

      September 12, 2018, 5:51 am
      The GIFs below were part of a Tweetstorm where I attempted to debunk the whole "the Jaws shooting stars were real and actually happened on camera" mythology. These read better as tweets than as a blog post, so see the thread here, if you want.

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    • AOTG
      VFX

      DEAD MEN TELL NO TALES: Ghost Sharks by MPC

      September 11, 2018, 9:36 am
      Cool making of featuring Overall VFX Supervisor Gary Brozenich and MPC VFX Supervisor Sheldon Stopsack about the Ghost Sharks for PIRATES OF THE CARIBBEAN – DEAD MEN TELL NO TALES...

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    • AOTG
      VFX

      CHERNOVIK (A ROUGH DRAFT): Making of

      September 11, 2018, 5:16 am
      Russian studio Asymmetric VFX have released this making of about their work on CHERNOVIK (A ROUGH DRAFT)...

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    • AOTG
      ANIMATION

      Create a Retro Gameboy in 3D Pt. 1

      September 11, 2018, 5:16 am
      Follow this tutorial step-by-step to create a retro Nintendo Game Boy that you can use in video games, graphic design and illustration projects whilst learning how to model in Cinema 4D.

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    • CoreMelt PaintX - a tracked painting must have too
      EDITING

      CoreMelt PaintX - a tracked painting must have too

      September 10, 2018, 4:44 pm
      The big brains at CoreMelt recently released PaintX, another visual effects tool for Final Cut Pro X that uses the mocha tracking engine to make tedious tasks easier. I don’t do a ton of visual effects work so tasks like tracking, painting, roto, general manipulating within the frame is something I reluctantly do but it’s a necessary evil in post-production these days. And it isn’t easy. While many tools have come along to make this easier (here’s looking at you After Effects roto brush) it can still be a tedious task.

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    • AOTG
      VFX

      ‘Game of Thrones,’ ‘The Alienist’ Win VFX

      September 10, 2018, 1:44 pm
      LOS ANGELES -- The Television Academy presented the first of its two 2018 Creative Arts Emmy Awards Ceremonies honoring outstanding artistic and technical achievement in television on Saturday night at the Microsoft Theater in Los Angeles. The ceremony, which kicked-off the 70th Emmys, awarded many talented artists and craftspeople in the categories of animation, scripted programming including comedy, drama and limited series.

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    • Disintegration VFX in AE Tutorial
      VFX

      Disintegration VFX in AE Tutorial

      September 10, 2018, 1:44 pm
      Join VFX guru Tobias Gleissenberger of Surfaced Studio for a classically energetic Adobe After Effects tutorial combining difference mattes, displacement maps, edge glows, and compositing tricks to dissolve (or explode!) one element in your frame while leaving the rest alone.

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    • INFINITY WAR: Russell Earl - VFX Supervisor
      VFX

      INFINITY WAR: Russell Earl - VFX Supervisor

      September 10, 2018, 1:44 pm
      In 2016, Russell Earl explained the work of ILM on CAPTAIN AMERICA: CIVIL WAR. He then worked on VIRAL and THE CLOVERFIELD PARADOX. Today, he returns to the MCU with AVENGERS: INFINITY WAR.

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