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  • AOTG

    Roger Crittenden and Mick Audsley Discuss Editing

    March 5, 2011, 4:28 pm
    Roger Crittenden and Mick Audsley discuss why you shouldn't cut for Continuity and their reasons for cutting.




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  • Other Postings By Member

    • AOTG
      EDITING

      Is Resolve 15 now the ultimate "hero suite"?

      April 18, 2018, 4:30 am
      There have been very few attempts at hero suites in the film industry. The most notable have been SGO's Mistika and Quantel's Rio. Neither have ever been particularly accessible to independent filmmakers, primarily due to their price tags. Mistika, until very recently, was available either as a single-shot compositor in the form of MambaFX or as part of a turn-key workstation with starting prices in the six-figure range. Rio's pricing was similar.

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    • Secret Genius for Spotify FCPX Workflow
      EDITING

      Secret Genius for Spotify FCPX Workflow

      April 18, 2018, 4:30 am
      In this exclusive interview, FCPWORKS chats with Ben Jehoshua from Brian Graden Media. Ben recently directed the debut season of Secret Genius, a Spotify documentary series about singer-songwriters. The project was also the first piece of original video content for Spotify and was produced using Final Cut Pro X and Lumaforge’s Jellyfish.

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    • LOST IN SPACE: VFX Breakdown by Image Engine
      VFX

      LOST IN SPACE: VFX Breakdown by Image Engine

      April 17, 2018, 9:19 am
      Did you like robots, spaceships and alien planet? Then be sure to watch this VFX breakdown by Image Engine about their work on LOST IN SPACE...

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    • Software Encoding and Emerging Codecs
      EDITING

      Software Encoding and Emerging Codecs

      April 17, 2018, 9:19 am
      At NAB, Jan Ozer met with about a dozen companies with stakes in HEVC and/or AV1. This is another in a series of video interviews he conducted with them.

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    • AOTG
      EDITING

      8K. It's better, and it will catch on as quickly a

      April 17, 2018, 5:11 am
      If there is one thing RedShark Editor in Chief David Shapton took away from NAB 2018, it is a reinforcement that 8K really does have true benefits to our viewing experience, and it will become normal far faster than any of you think.

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    • AOTG
      VFX

      Lost in Space VFX Breakdown

      April 17, 2018, 5:06 am
      Image Engine presents Lost in Space Breakdown Reel.

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    • AOTG
      VFX

      The Walking Dead - Ep 810 VFX Breakdown

      April 17, 2018, 5:06 am
      Goodbye Kansas Studios – The Walking Dead has firmly established itself as one of the most successful and popular TV series in the world. We have been doing VFX for this undead hit show since season 6, resulting in an Emmy nomination for our VFX Supervisor Staffan Linder and his team in 2016 (for their work on ep 609).

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    • Scanline FX Interview Sup Ivo Klaus
      VFX

      Scanline FX Interview Sup Ivo Klaus

      April 17, 2018, 5:05 am
      This is Allan McKay. Welcome to Episode 136! I’m speaking with Ivo Klaus, one of the FX Supervisors at Scanline VFX. Ivo has been at Scanline for over 13 years. Scanline has worked on anything from Black Panther, Tomb Raider, Justice League, Avengers, Suicide Squad, Transformers, Game of Thrones. I could go on and on. Most of the biggest films — Scanline has worked on!

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    • Cutting RAMPAGE
      EDITING

      Cutting RAMPAGE

      April 14, 2018, 4:27 pm
      Editors Jim May, ACE and Bob Ducsay have worked together numerous times, including Deep Rising, The Mummy, and Van Helsing.

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    • READY PLAYER ONE: Roger Guyett (Overall VFX Superv
      VFX

      READY PLAYER ONE: Roger Guyett (Overall VFX Superv

      April 13, 2018, 8:59 am
      Roger Guyett explained the ILM‘s work on STAR WARS – THE FORCE AWAKENS in 2016. READY PLAYER ONE marks his new collaboration with director Steven Spielberg.

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