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  • AOTG

    Shotgun Software and Thinkbox Software Offer

    April 12, 2011, 7:51 pm
    Shotgun Software, the web-based project management and collaboration system, and Thinkbox Softwares Deadline render queue management software, today announced their intent to integrate their tools, offering visual effects, animation and digital production studios an out-of-the-box solution that greatly increases the speed of the render and review workflow and provides insights into how studios are using their render resources.

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  • Other Postings By Member

    • WONDER WOMAN: Alex Wuttke - VFX Supervisor
      VFX

      WONDER WOMAN: Alex Wuttke - VFX Supervisor

      June 27, 2017, 9:30 am
      In 2015, Alex Wuttke explained to us about the work of Double Negative on ANT-MAN. Then he worked on SPECTRE.

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    • AOTG
      EDITING

      Kong: Skull Island Scene Slammed for Fast Editing

      June 27, 2017, 9:30 am
      “Kong: Skull Island” is not the only Hollywood movie to employ dizzyingly fast editing, but the latest installment of Legendary Entertainment’s MonsterVerse is taking some hits for its rapid cutting pace. A YouTube video entitled “TERRIBLE editing in Kong: Skull Island” reveals that an early sequence in the film averages one cut every two seconds during a nearly five-minute span.

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    • Meyer Sound celebrates 50 years of Monterey with L
      SOUND

      Meyer Sound celebrates 50 years of Monterey with L

      June 27, 2017, 7:13 am
      A LEO Family linear reinforcement system from Meyer Sound was recently used for the main PA at a commemorative 50th edition of the Monterey International Pop Festival.

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    • AOTG
      VFX

      Bolshoy VFX Breakdown

      June 27, 2017, 7:13 am
      CGF // Visual Effects Facility – A Valeriy Todorovskiy film vfx breakdown.

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    • 10 Filmmaking Myths Busted
      EDITING

      10 Filmmaking Myths Busted

      June 27, 2017, 7:13 am
      One night when I was about 7 years old, I caught my mum sliding a quarter under my pillow. I had just lost a tooth and having caught my mum red-handed, I had to deal with having the Tooth Fairy myths busted.

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    • AOTG
      VFX

      6 VFX Editing tips to keep your project organised

      June 27, 2017, 7:13 am
      Whether it's working with a couple of shots or hundreds, the key to successfully incorporating VFX work into projects lies in ruthless organisation. From naming conventions to working with dailies, Arthur Ditner offers some hard-won advice.

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    • AOTG
      COLOR

      Color by Numbers: Sofia Coppola's Pastels

      June 27, 2017, 7:12 am
      Color by Numbers: Sofia Coppola’s Pastels

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    • Interview with Pixar's Philippe Leprince
      ANIMATION

      Interview with Pixar's Philippe Leprince

      June 27, 2017, 7:12 am
      In this Episode, Allan McKay interviews Philippe Leprince, Senior Field Engineer at Pixar Animation Studios. He currently works as an Engineer on the RenderMan Software. Philippe has a Lighting and CG background and has worked at Framestore and Double Negative, and many other big studios. Among his many credits are feature films like Harry Potter and the Prisoner of Azkaban (Framestore); The Dark Knight and Inception (Double Negative).

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    • AOTG
      VFX

      BOLSHOY: VFX Breakdown by CGF

      June 26, 2017, 9:13 am
      Really nice VFX Breakdown by CGF about their work on BOLSHOY...

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    • AOTG
      SOUND

      How to Split Projects

      June 26, 2017, 9:13 am
      In this short video you will learn two ways to split a multi-song project into separate projects, with one song in each.

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