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  • Eps. 62 Interview with Dany Cooper

    Eps. 62 Interview with Dany Cooper

    July 13, 2011, 12:09 pm
    In this episode Gordon and Dany discuss Battlestar Galactica and Queen of the Damned. Dany explains cutting a constantly moving camera action.

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  • Other Postings By Member

    • AOTG
      ANIMATION

      Animafest PRO Schedules Master Classes

      May 30, 2018, 4:40 pm
      Robert Morgan, Kim Keukeleire and Pedro Rivero to teach master classes during the event, part of Animafest Zagreb, running June 4-9.

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    • AOTG
      VFX

      StrokeAggregator nettoie vos dessins automatiqueme

      May 30, 2018, 6:23 am
      When an artist sketches a drawing, one of the classic methods is to use many features that overlap. To obtain a more successful result, it is necessary to clean the drawing by drawing the final outline. Chenxi Liu's

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    • Josh Parks – Life as a VFX Artist
      VFX

      Josh Parks – Life as a VFX Artist

      May 30, 2018, 6:23 am
      Josh Parks is an experiences compositing artist working from DNEG to ILM and many other studios. He has shared his story and gave a few great advice how to progress in the VFX industry. Lets hear his story.

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    • AOTG
      EDITING

      8 Cinematic Techniques Big Little Lies Use

      May 30, 2018, 6:23 am
      Created and written by David E. Kelley, Big Little Lies has become one of the most highly-acclaimed shows on television, taking home major awards at last year's Golden Globes and Primetime Emmys, including "Best Miniseries" and "Outstanding Limited Series" respectively. So, what's all the hubbub about?

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    • AOTG
      SOUND

      Free Tutorial Top 20 Pro Tools Short Cuts

      May 30, 2018, 6:23 am
      The underlying theme of any session is to foster an environment where the talent feels confident in the process allowing them to express themselves and their creativity. It's the engineer's job to make this happen through two simple methods. One, make the technology disappear through knowledge of the process and superior skills, and two, frame the work in a way that makes the users down the line have an easier job.

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    • How to survive the near death of stop-motion
      ANIMATION

      How to survive the near death of stop-motion

      May 29, 2018, 4:28 pm
      In visual effects lore, it is well-known that the full-motion dinosaurs of Jurassic Park were originally intended as stop-motion puppets animated by Phil Tippett’s Tippett Studio. That is, until a secret ILM test with computer-generated dinosaurs convinced director Steven Spielberg to go with that digital approach, perhaps changing the course of VFX history in the process.

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    • AOTG
      ANIMATION

      Could These Be the Next Tools for Animators

      May 29, 2018, 4:28 pm
      The peer-reviewed technical papers to be presented at this year’s SIGGRAPH conference in Vancouver in August have been announced, and several may give a glimpse of the tools animators could soon be utilizing in their work in the near future.

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    • AOTG
      VFX

      Technicolor Academy Launched to Develop, Train VFX

      May 29, 2018, 4:27 pm
      Program open to recent film-school graduates will include eight to 10 weeks of intensive hands-on training and a one-year full-time paid internship.

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    • AOTG
      EDITING

      TUTORIAL: How to organise your edit in Premiere Pr

      May 29, 2018, 4:27 pm
      Finding a rhythm or sequence is difficult enough when editing a project, and having everything close at hand should be the least of your worries – especially when you’re on a deadline. In this short tutorial, TV editor Jeff Bartsch (ABC, NBC, Apple, Disney, Universal, ESPN, and many more) takes you through his tried and tested ‘Hit By a Truck Rule’ of organising your edit. No more scrolling around through your many, many video or audio clips trying to find the perfect one, the ‘Hit By a Truck Rule’ keeps everything organised and efficient.

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    • AOTG
      EDITING

      AJA Celebrates 25 years!

      May 29, 2018, 10:21 am
      John Abt started AJA Video Systems with his wife Darlene in 1993 to develop simple digital parallel to serial and serial to parallel converters. Many of AJA’s products at their core continue to bridge connectivity and simplify pro video workflows through video up, down, cross format conversion.

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