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  • AOTG

    Khronos Enriches Cross-Platform 3D Graphics

    August 9, 2011, 11:24 am
    The Khronos Group today announced the immediate release of the OpenGL 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.2

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  • Other Postings By Member

    • AOTG
      ANIMATION

      INTO THE SPIDER-VERSE: BUILDING NEW YORK

      April 12, 2019, 6:34 am
      Come have a look at how Sony Pictures Imageworks created New York for SPIDER-MAN – INTO THE SPIDER-VERSE...

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    • How stop-motion and VFX meet in Laika's Missing Li
      VFX

      How stop-motion and VFX meet in Laika's Missing Li

      April 12, 2019, 6:33 am
      When you think of stop-motion animated films, you think of artists meticulously hand-animating a puppet, snapping a frame, and doing that for hours or even days for a shot that might only last seconds on screen. But with films from Laika, that can often be just the start of the process of bringing a shot to life. This is because the studio also makes significant use of visual effects in the form of CG characters, set extensions and clean-up work in creating the final frames.

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    • Thinkinetic releases Pulldownit 4.5 for 3ds Max
      ANIMATION

      Thinkinetic releases Pulldownit 4.5 for 3ds Max

      April 12, 2019, 6:33 am
      Thinkinetic has released Pulldownit 4.5 for 3ds Max, the latest version of its shattering and dynamics plugin.

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    • ILM's Rob Bredow on making the Solo
      VFX

      ILM's Rob Bredow on making the Solo

      April 12, 2019, 6:33 am
      It’s not every day that the visual effects supervisor for a film is also the author AND the photographer of that film’s ‘making of’ book. But that’s exactly the case with Industrial Light & Magic Presents: Making Solo: A Star Wars Story, for which VFX supe and co-producer Rob Bredow documented the process of making the Ron Howard film with rare first-hand access.

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    • AOTG
      VFX

      Captain Marvel VFX Supervisor Interview

      April 11, 2019, 10:11 am
      Last year, Nick Crew explained the work of Scanline VFX on TOMB RAIDER. He then worked on THE MEG.

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    • AOTG
      VFX

      Love, Death, & Robots VFX

      April 11, 2019, 10:11 am
      Be sure to watch these great making of released by Netflix about the creation of the episodes of LOVE, DEATH & ROBOTS...

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    • AOTG
      EDITING

      How Video Editors Can Keep Sound Editors Happy

      April 11, 2019, 10:11 am
      If you work as an audio editor or mixer on projects that has been through a video edit, how many times have you been frustrated by what OMF, AFF and video files you have been sent from the video editor. In this article we share our recommendations as to what a video editor can do to make life easier for sound editors and mixers. You might want to share this with any video editors that you work with, if you have problems with the resources you receive from them.

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    • AOTG
      VFX

      Captain Marvel VFX Supervisor Interview

      April 10, 2019, 9:22 am
      In 2017, Dave Hodgins explained the work of Digital Domain on THOR: RAGNAROK. He talks to us today about CAPTAIN MARVEL.

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    • Resolve 16 - First Feature Demo
      EDITING

      Resolve 16 - First Feature Demo

      April 10, 2019, 9:22 am
      Blackmagic has announced DaVinci Resolve 16 with hundreds of new features and bug fixes. This new version features a new Cut page, a massive Fusion improvement, some new color tools, and a more capable than ever Fairlight audio editor.

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    • AOTG
      SOUND

      Create New Tracks Quickly in Pro Tools

      April 10, 2019, 6:11 am
      In a new format we are producing videos offering tips and solutions to common problems in under a minute. In this free video tutorial we show you the fast way to create new tracks in Pro Tools.

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