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  • DigitalFilm Tree's Woodard talks DaVinci

    DigitalFilm Tree's Woodard talks DaVinci

    October 21, 2011, 3:28 pm
    There has been a huge buzz on the Internet since it was announced that BlackMagic Design's DaVinci Resolve 8.1 would take FCPX projects. Patrick Woodard gives us half an hour of how he grades using the application.

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  • Other Postings By Member

    • AOTG
      SOUND

      John Carpenter Is Scoring The Halloween Sequel, An

      April 21, 2018, 4:22 pm
      One of the key ways to make a successful sequel/reboot to a beloved franchise is to get as many people who were involved with the original attached to the new movie. We see this all the time on the TV side with reboots, as having the people who made the series so successful in the first place helps give the fans confidence in the new installment. The same is very much true for the new Halloween movie, which has series co-creator John Carpenter on board as an executive producer. Carpenter won't be directing, but he'll still have one other important job: composing the soundtrack.

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    • KING ARTHUR VFX Breakdown
      VFX

      KING ARTHUR VFX Breakdown

      April 21, 2018, 4:22 pm
      Scanline VFX presents their work on KING ARTHUR – LEGEND OF THE SWORD...

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    • Movistar Cangrejo VFX Breakdown
      VFX

      Movistar Cangrejo VFX Breakdown

      April 21, 2018, 8:05 am
      Miopia FX – A VFX breakdown to show the work behind the Movistar launch.

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    • 6 podcasts worth hearing: Master mastering, the so
      VFX

      6 podcasts worth hearing: Master mastering, the so

      April 21, 2018, 8:05 am
      If your feel your eyes need a break but you still want to learn about sound design for film and games, here are some fantastic hosts to regale you.

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    • AOTG
      VFX

      How to Animate a Twirling Woman in AE

      April 20, 2018, 11:40 am
      In this tutorial, we will walk through the steps in animating a twirling character using Toon Boom Stage 10. We will learn how to draw rough poses, how to polish them, and how to transform them into a smooth, seamless animation!

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    • AOTG
      ANIMATION

      Animation Workshop Mike Kersey #3

      April 20, 2018, 8:20 am
      Animation Workshop Mike Kersey #3

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    • The Biased Editing of 'Big Little Lies'
      EDITING

      The Biased Editing of 'Big Little Lies'

      April 19, 2018, 12:48 pm
      “Editing is unique to film,” Stanley Kubrick told Rolling Stone in 1987. “You can see something from different points of view almost simultaneously, and it creates a new experience.” Big Little Lies director Jean-Marc Vallée certainly agrees. Throughout the series, Vallée uses editing as a passageway into characters’ points of view, subjectively portraying objective realities. In his detailed and insightful video essay “Editing & Empathy in Big Little Lies,” Mzak explores how Vallée uses creative, subtle editing devices to share characters’ points of view.

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    • AOTG
      EDITING

      Larry Jordan: Thoughts on NAB

      April 19, 2018, 12:48 pm
      For those that stopped by the Digital Production Buzz booth in South Lower, it was great to see you. I just wish our production schedule allowed me more time to visit. I always enjoy chatting with you.

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    • AOTG
      EDITING

      How to Use Motion Graphics Templates in Premiere

      April 19, 2018, 9:10 am
      It doesn’t matter if you’re short on time, lack design skills, or just plain hate creating graphics — Premiere Pro has you covered with motion graphics templates. Whether you need a credit roll, lower thirds, titles, slates, captions, transitions, looping backgrounds, or logos, Adobe has plenty of available options. The good news? You don’t even have to leave the program to use them.

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    • AOTG
      VFX

      Ready Player One Virtual prod. and Motion Capt.

      April 19, 2018, 4:59 am
      Much of Steven Spielberg’s Ready Player One is set in the Oasis, a virtual reality world full of digital avatars, game and film characters, and expansive cg environments. To produce that world, the director relied heavily on a virtual production methodology overseen by Digital Domain where actors were filmed in motion capture volumes and where shots could be designed and tweaked live with a simul-cam or ‘v-cam.’

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