One of the key ways to make a successful sequel/reboot to a beloved franchise is to get as many people who were involved with the original attached to the new movie. We see this all the time on the TV side with reboots, as having the people who made the series so successful in the first place helps give the fans confidence in the new installment. The same is very much true for the new Halloween movie, which has series co-creator John Carpenter on board as an executive producer. Carpenter won't be directing, but he'll still have one other important job: composing the soundtrack.
If your feel your eyes need a break but you still want to learn about sound design for film and games, here are some fantastic hosts to regale you.
In this tutorial, we will walk through the steps in animating a twirling character using Toon Boom Stage 10. We will learn how to draw rough poses, how to polish them, and how to transform them into a smooth, seamless animation!
“Editing is unique to film,” Stanley Kubrick told Rolling Stone in 1987. “You can see something from different points of view almost simultaneously, and it creates a new experience.” Big Little Lies director Jean-Marc Vallée certainly agrees. Throughout the series, Vallée uses editing as a passageway into characters’ points of view, subjectively portraying objective realities. In his detailed and insightful video essay “Editing & Empathy in Big Little Lies,” Mzak explores how Vallée uses creative, subtle editing devices to share characters’ points of view.
For those that stopped by the Digital Production Buzz booth in South Lower, it was great to see you. I just wish our production schedule allowed me more time to visit. I always enjoy chatting with you.
It doesn’t matter if you’re short on time, lack design skills, or just plain hate creating graphics — Premiere Pro has you covered with motion graphics templates. Whether you need a credit roll, lower thirds, titles, slates, captions, transitions, looping backgrounds, or logos, Adobe has plenty of available options. The good news? You don’t even have to leave the program to use them.
Much of Steven Spielberg’s Ready Player One is set in the Oasis, a virtual reality world full of digital avatars, game and film characters, and expansive cg environments. To produce that world, the director relied heavily on a virtual production methodology overseen by Digital Domain where actors were filmed in motion capture volumes and where shots could be designed and tweaked live with a simul-cam or ‘v-cam.’
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