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  • Creating Motion Graphics Hidden Gems: Chapter 20

    Creating Motion Graphics Hidden Gems: Chapter 20

    December 20, 2011, 11:55 am
    Another selection of hidden gems (and essential advice), this time from Chapter 20 of Creating Motion Graphics with After Effects. We're going through our book Creating Motion Graphics with After Effects 5th Edition (CMG5) and pulling out a few hidden gems from each chapter. These will include essential advice for new users, plus...

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  • Other Postings By Member

    • Free-to-Access Film, Video and Postproduction eBoo
      EDITING

      Free-to-Access Film, Video and Postproduction eBoo

      June 20, 2014, 3:39 pm
      A century of knowledge, now at your fingertips THROUGHOUT JUNE Routledge and Focal Press are committed to ensuring that valuable research and content from the past is available in the newest and most accessible formats. As part of this commitment, we have digitized over 15,000 of our older titles that were previously only available in...

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    • Avid Uncut Pro Tip – Prepping Feature Films with
      EDITING

      Avid Uncut Pro Tip – Prepping Feature Films with

      June 12, 2014, 4:45 am
      One of the premiere editorial assistants in the world of high-end film editorial is JC Bond. Bond is also an accomplished film editor in his own right, but he’s assisted on some of the biggest movies of the last decade including Men In Black II, Harry Potter and the Prisoner of Azkaban, Charlie and the...

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    • Managing Bins Inside a Project in Avid
      EDITING

      Managing Bins Inside a Project in Avid

      May 29, 2014, 9:54 am
      There are a number of reasons to have some discipline about how you organize your bins. One of the main ones is that open bins require RAM, and the more items in an open bin, the more RAM will be sucked up. So, by limiting the items in your bins and limiting the number of...

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    • Out With the Old, In With the New
      EDITING

      Out With the Old, In With the New

      May 15, 2014, 12:28 pm
      It’s official. Television has entered a new Golden Age. A revolution, so to speak. And with it comes the promise of innovative change and unimaginable opportunity. For writers and creators, the good news is that this new, exciting digital age is all about content. It’s about writing and producing shows that are as addictive as...

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    • How to Conduct a Documentary Interview
      EDITING

      How to Conduct a Documentary Interview

      May 6, 2014, 9:42 am
      Conducting a documentary interview is not as easy as it might seem. Everything from eye contact to instructing your subject is essential in making your documentary the best it can possibly be. Anthony Q. Artis is here to make sure your interviews are top-notch. He gives his top 4 tips that he tells all subjects...

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    • The Problem With 4K
      EDITING

      The Problem With 4K

      May 1, 2014, 3:27 pm
      I think the significance of 4K shooting has been somewhat over-hyped by many indie filmmakers. Don’t get me wrong it’s very cool and a huge leap in the state of the art that we can capture video at such an incredible resolution—4× that of standard HD video. So it is a big deal . ....

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    • How to Think About Grammar
      EDITING

      How to Think About Grammar

      April 23, 2014, 12:39 pm
      Directors and editors generally like unobtrusive cuts. The less attention the mechanics of film production take, the more attention goes to the story. The basic rules of film grammar are designed to further this goal. Following the basic rules will provide smooth transitions and a neutral flavor to the craftsmanship of your story. This general...

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    • Controlling nParticles with Expressions
      VFX

      Controlling nParticles with Expressions

      April 22, 2014, 12:47 pm
      An Introduction to Expressions Expressions are special text instructions that you can apply to node channels. Nodes are discrete units of a hierarchy that store information (such as a transformation matrix, geometry attributes, and so on), while channels are keyable attributes of a node, such as Translate X, Visibility, and so on. The instructions can...

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    • Inputs & Outputs of the Geometry Workflow
      EDITING

      Inputs & Outputs of the Geometry Workflow

      April 21, 2014, 12:57 pm
      The primary inputs to the geometry workflow are: Imagery Metadata Geometry Review Reports The primary outputs from the geometry workflow are: Geometry Workflow Masters Geometry Decision Lists Dailies/Footage Dailies consist of imagery and metadata from production. This is relevant if you are in postproduction while production (principal photography) is still happening or if you are...

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    • Holey Foley: The Man Behind The Craft
      SOUND

      Holey Foley: The Man Behind The Craft

      April 14, 2014, 12:40 pm
      THE UNITED STATES It is important to state, at the onset, that many sound professionals assumed Jack Foley—the man for whom the craft is named—was a sound editor who began to perform footstep cues for his own reels, and thus began a career of doing those of other editors who had neither the talent nor...

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