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April 29, 2017, 5:29 am
Foundry plans a summer launch of a beta version of Elara, a new cloud-based platform for post-production that combines storage infrastructure with creative applications like Nuke, V-Ray and Houdini. Users would set up a “virtual studio” on the service, where their data would live alongside required creative tools and a dynamic render farm. They would […] The post Foundry Unveils Elara, Cloud-Based ‘Virtual Studio in a Box’ appeared first on Studio Daily.
April 28, 2017, 7:31 am
To be successful in the future, companies and brands need to engage beyond the transaction and beyond the screen – engage through empathy created and delivered via a fuller sensory experience. Given investment into virtual reality technology by companies such as Google, Facebook, Apple and Adobe, the burgeoning question for digital marketers is when is the tipping point for enterprises to start investing? Already we are starting to see the interfaces for VR experiences extending beyond s...
April 26, 2017, 6:36 pm
FMX is Europe’s premier computer graphics conference, exploring the latest trends in visual effects, animation, games and transmedia work. Every year, artists and VFX specialists come to share their spectacular contributions to the industry. And what would a CG conference be without any Star Wars?
April 26, 2017, 10:17 am
Studio Blackbird provided the VFX for this Nissan Navara TV spot. Their work involved creating thousands of photo real wildebeest and compositing them into plates, while also comping in elements to make the environment look like an African Savannah.
April 26, 2017, 10:01 am
U.K.-based Outpost VFX announced that Sarah Mooney has joined the team as VFX producer. With a huge amount of production experience, working especially in the high-end TV market, she has relocated to the seaside town of Bournemouth from London where she was line producer in Double Negative’s TV department.
April 26, 2017, 10:00 am
Alldin Dauti – Houdini FX development of Bubble Witch 3 Saga that I worked on at Mindbender Animation Studio. Creating simulations of bubbles swarming, collide in different shape and forms. Showing various simulations of early production setups and final setups.
In this episode of The Cutting Room, we explain just where we have been for the past four months. We'll begin regularly ...
Joe Walker joins Gordon to discuss the editing of Denis Villeneuve's film Arrival. They focus on Time and manipulating t ...
Gordon sits down with Steven Rosenblum to discuss the editing of Birth of a Nation. They talk about lack of footage and how t ...
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