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April 28, 2017, 11:32 am
There are no shortage of great render engines to use with Cinema 4D. Octane, V-Ray, Arnold, Maxwell, and Cycles to name a few from the list. Another that is on its way to C4D is The Post Getting Started With Corona for Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
April 28, 2017, 7:32 am
NASA’s “Thermonuclear Art, The Sun in Ultra-HD” is a sight to behold. It’s a magical constant flow of particles, explosions and solar flares. Pretty amazing. Even more amazing, is that you can recreate all of The Post Create a Realistic Sun and Flares With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
April 28, 2017, 7:30 am
The short, created at Moonbot Studios, was directed by Limbert Fabian and Brandon Oldenburg, who are principals in the newly formed Dallas studio Flight School. (Oldenburg directed an earlier short, Silent, for Dolby.)
April 27, 2017, 9:36 am
Hard surface modeling tiny details can be challenging. Having a library of “standard” forms around can help speed up the process and allow you to concentrate more on design rather than the technicality. That very The Post Blender Add-on Offers Amazing Mesh Based Decals Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks
April 27, 2017, 9:35 am
Just for fun, why not create a mirrored disco ball? Think of how many scene could benefit from the glitzy, glamorous, magical star-like effect only offers by the 1970s gift from the future, the mirrored The Post Create a Disco Ball in C4D Complete With Realistic Caustics originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 12:56 pm
You might remember an add-on that allowed you to automatically track shots in Blender. That Add-on was meant to extend Blender’s motion tracking tools by adding the ability to automate tracking. Good news, Blender AutoTracker The Post Working With Blender’s New AutoTracker Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 12:55 pm
This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like one of those “listicles” you see everywhere. I’ve never made one before. All you need is an obnoxious click-bait title and an arbitrary number of things right? I think I can handle that. Here are 7 things all animators need to start—or stop—doing right now! (Number 3 makes my eyes bleed.)
April 26, 2017, 10:03 am
Chris Zurbrigg’s Keyframe Pro was built as a review and playback app, designed for animation and creative professionals. The playback tool rose up to the ever-expanding needs of animators in production. That is, if you The Post New Release for Review Tool Keyframe Pro Sees MacOS Support originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 10:00 am
Quite the treat for you kids today. We have the very genial and mucho loved creator of The Monk and The Fish (1994), Father and Daughter (2000) and that little feature that could, called The Red Turtle. Michael agreed to meet with me for a 10km run on the streets of Utrecht at 10pm on a Sunday evening in March. Along the way I asked pertinent questions.
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