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January 11, 2017, 1:13 pm
Allegorithmic makes some great tools for artists that have quickly become industry standard. Between Substance Designer, Painter, B2M, and Substance Source, It is a veritable playground for us creative types. Substance tools can also have
The Post How To Use Substance Integrations With Maya, Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 12:56 pm
You might remember an add-on that allowed you to automatically track shots in Blender. That Add-on was meant to extend Blender’s motion tracking tools by adding the ability to automate tracking. Good news, Blender AutoTracker The Post Working With Blender’s New AutoTracker Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 10:03 am
Chris Zurbrigg’s Keyframe Pro was built as a review and playback app, designed for animation and creative professionals. The playback tool rose up to the ever-expanding needs of animators in production. That is, if you The Post New Release for Review Tool Keyframe Pro Sees MacOS Support originally appeared and published on %%BLOGLINK%,by lesterbanks
April 25, 2017, 12:35 pm
Render Legion releases a new update to Corona Renderer, their CPU based unbiased and biased photorealistic renderer for 3ds Max. Corona 1.6 offers a newly overhauled scheme for distributed rendering, making it easier to leverage The Post New Corona Renderer Brings an Overhaul to Distributed Rendering originally appeared and published on %%BLOGLINK%,by lesterbanks
April 25, 2017, 9:09 am
How do you make a rope in 3D? There are quite a few tutorials out there that show you how. There are certainly more than a few on this site. Most involve using 3 cylindrical The Post Create and Rig a Rope in Blender With a Curve and Displacement originally appeared and published on %%BLOGLINK%,by lesterbanks
April 24, 2017, 9:29 am
The line art look is pretty popular these days. It’s largely due to the fact that After Effects shape layers excel at this type of animation. If you’ve ever wanted to see how line art The Post How To Animate a Line Art Envelope in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
April 22, 2017, 12:42 pm
Shawn Astrom’s SA Studios releases a new CG HDR Skies pack that includes 52, 12k images. This is the second pack from SA Studios, offering a unique approach to lighting with HDR images for 3D. The Post SA Studios Launches New HDR Skies Pack With 52 High-Stop Images originally appeared and published on %%BLOGLINK%,by lesterbanks
April 22, 2017, 12:42 pm
Iridescence on rendering can be quite useful for creating a wide range of effects. Iridescence can be used on anything from bubbles, insect shells, pearlescent ceramic and car materials, to holographic effects. Redshift has a The Post Working With Iridescence and Thin Film Effects in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
April 21, 2017, 10:46 am
With 360 videos and interactive VR coming to the forefront recently, it’s no wonder that new tools have been cropping up that better facilitate that type of work for artists. If you want to draw The Post How to Draw and Paint 360 Panoramas in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks
April 21, 2017, 10:46 am
Cinema 4D Artist Eddy Adams is an Associate Creative Director at Lustre Studios in Seattle who recently presented a grab-bag of tips for better workflows at a Cinema 4D Seattle Meetup at the Seattle Film The Post Eddy Adams Shares Cinema 4D Bad-Assery and Workflows originally appeared and published on %%BLOGLINK%,by lesterbanks
April 20, 2017, 5:06 pm
A new beta release for Spine 2D Animation sees some better support for rigging, and ultimately animation. A new feature for weight painting will be a welcome addition to rigging characters and editing deformations. Weight The Post New Spine Beta Adds Weight Painting and Video With Alpha Export originally appeared and published on %%BLOGLINK%,by lesterbanks
In this episode of The Cutting Room, we explain just where we have been for the past four months. We'll begin regularly ...
Joe Walker joins Gordon to discuss the editing of Denis Villeneuve's film Arrival. They focus on Time and manipulating t ...
Gordon sits down with Steven Rosenblum to discuss the editing of Birth of a Nation. They talk about lack of footage and how t ...
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