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February 17, 2017, 10:52 am
This is a guest contribution by Sarah King who works at Grand Central Recording Studios in London, a sound design and audio post production facility, creating award winning sound for TV, cinema, online, interactive audio and radio productions. Having worked within the creative sector for the last 10 years, the latter four of which at Grand Central Recording Studios […]
April 22, 2017, 12:42 pm
Learning your first DAW is a challenging and memorable experience, and for those of us in game audio, learning audio middleware brings similarly insightful rewards. Not only can you experience the uncanny magic of syncing sounds to animations, you can also witness the characters and environments come alive with even the simplest of audio assets. Before you know it, […]
April 16, 2017, 6:17 am
A really compelling narrative running underneath all the other news of the world right now is the ways in which machine learning and neural networks are transforming data interpretation. And really, transforming everything. The core concept of machine learning, termed over fifty years ago now, is a process which “gives computers the ability to learn […]
April 14, 2017, 5:27 am
As part of their ongoing Game Design Deep Dive Series, Gamasutra just published an article by Alex Riviere (Audio Director at CCP Shanghai) on the audio in Gunjack 2: End of Shift. You can read the full story here.
April 14, 2017, 5:27 am
Maneuvering the waters of a creative job, like most jobs, is often no easy task. As we navigate the ocean of a project, at the bottom of the swell of each task lies the craggy rocks of potential mistakes. We are often able to steer clear and sail smoothly, but sometimes we hit the […]
April 10, 2017, 4:28 am
Soundworks Collection just published an exclusive video featuring the sound & audio team behind Capcom’s Resident Evil 7: Biohazard. You can watch it here.
April 10, 2017, 4:27 am
Randy Thom just published a interesting blog post about his thoughts on Mistakes that aligns nicely with our current monthly theme. So, if “creating” is really about discovering something that is already there in a different or scattered form, then how best to do this discovering? You have to become a connoisseur of mistakes, accidents, […]
April 9, 2017, 5:09 am
Randy Thom recently posted on his own blog his thoughts on “mistakes” which are more thoughtful and eloquent than my own. So go read his and come back for the dime store version. This monthly theme of “Mistakes” got me thinking. Mistakes to me can be a negative outcome to an intended or an unintended action. […]
April 2, 2017, 8:14 am
“Where was the microphone when Woody met Buzz?” That’s usually my short answer when trying to describe what I do for a living. Most of you reading this probably appreciate the facade that is sound for film. That being, that the microphone on set didn’t actually pick up everything you’re hearing when you watch a movie […]
April 1, 2017, 7:17 am
Oops. Whoopsie. Oh no! Sh#t! There are multitude of mistakes: User error, slipups, happy, egregious, colossal, harmless, fortuitous, technical, creative, social, financial… Much like in the photo of broken glass above, there can be beauty in mistakes as much as there is regret. Please share with us how you handle mistakes. Rolling with them, embracing […]
March 29, 2017, 10:39 am
Atlas Obscura has published an interesting article about how Sound Designers tackle sounds inside the human body. According to Hughes and Babcock, those decisions are mostly based on the infrastructural makeup of the body, and the idea that, as the camera zooms through this environment, it’s encountering different materials. “If there’s a bone, we’re going to […]
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