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  • How To Model Various Pipe Connections in Cinema 4D

    How To Model Various Pipe Connections in Cinema 4D

    March 20, 2017, 4:31 pm
    A great modeling exercise is to connect like and non-slice parts together. That is why when I teach modeling, one of the first things we do is build a sharpened pencil. Creating the transition from
    The Post How To Model Various Pipe Connections in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • Getting Started With bhGhost Onion Skinning for Ma
      EDITING

      Getting Started With bhGhost Onion Skinning for Ma

      May 24, 2017, 2:20 pm
      bhGhost is a very useful (and free) onion-skin tool for Maya animators. It is one of the most useful tools for Maya animators. It was created by Artist and animator Brian Horgan who felt that The Post Getting Started With bhGhost Onion Skinning for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Get 10 Times Faster Removals in Mocha
      EDITING

      Get 10 Times Faster Removals in Mocha

      May 24, 2017, 10:34 am
      The remove module in mocha is definitely a time saver for creating removals of objects from scenes. Mocha semi-automates that which anyone can do manually within a compositor, but it does it with just a few The Post Get 10 Times Faster Removals in Mocha originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Cycles 4D Updates with New Material Converter, Den
      EDITING

      Cycles 4D Updates with New Material Converter, Den

      May 23, 2017, 2:34 pm
      Cycles 4D levels up to its second free service update, Build 202 for Cycles 4D. The update brings some really nice additions to Cycles that Cinema 4D users will appreciate, such as a C4D to The Post Cycles 4D Updates with New Material Converter, Denoiser originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Have a Look at Some of the Features in Fracture FX
      VFX

      Have a Look at Some of the Features in Fracture FX

      May 23, 2017, 2:34 pm
      Looks like Fracture FX 2 is available, adding features like Springs and the ability to transfer a simulation from a low resolution mesh to a high one in seconds. Fracture FX is the defacto fracture The Post Have a Look at Some of the Features in Fracture FX 2 originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Create Snow Covered Mountains In Cinema 4D
      ANIMATION

      Create Snow Covered Mountains In Cinema 4D

      May 23, 2017, 2:33 pm
      Snow covered peaks are a great exercise in fractals and shading. It can be pretty simple to throw down a landscape object in cinema 4D and fiddle with the settings to get a mountainous looking The Post Create Snow Covered Mountains In Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Use Maya’s VP2 to Generate Fast Wireframe Render
      SOUND

      Use Maya’s VP2 to Generate Fast Wireframe Render

      May 22, 2017, 2:29 pm
      Creating wireframe renders in Maya was always a hassle. Especially when all you had at your disposal were the standard software render and Mental Ray. Things have changed quite a bit in that area, with The Post Use Maya’s VP2 to Generate Fast Wireframe Renders originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Get to Know Arnold 5’s New Mix Shader
      ANIMATION

      Get to Know Arnold 5’s New Mix Shader

      May 20, 2017, 1:00 pm
      Arnold 5 debuted with a bunch of new shaders. One of them is a new Standard Surface shader, which replaces the older AiStandard. Also of note is a new Mix Shader, for creating multi-layered or The Post Get to Know Arnold 5’s New Mix Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Creating and Animating a Neon Sign in Cinema 4D
      ANIMATION

      Creating and Animating a Neon Sign in Cinema 4D

      May 19, 2017, 12:24 pm
      Motion Design Artist Ed Brown is convinced that there will be a flurry of rainy urban scenes coming, that will have a neon sign or two in them. Thanks to a lot of inspiration from The Post Creating and Animating a Neon Sign in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Modeling Your First KitBash Library in Cinema 4D
      ANIMATION

      Modeling Your First KitBash Library in Cinema 4D

      May 19, 2017, 12:24 pm
      If you don’t know what a KitBash library is, it is a number of smaller hard-surface components that can be thrown together quickly to build completely unique and new models. The term comes from an The Post Modeling Your First KitBash Library in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Smart Selector Hopes to Revitalize In-View Clickin
      ANIMATION

      Smart Selector Hopes to Revitalize In-View Clickin

      May 18, 2017, 5:31 pm
      Your view into After Effects compositions is relegated to just that, a view. You can try to select elements in the composition panel, but unless you have organized your scene into higher level elements, you The Post Smart Selector Hopes to Revitalize In-View Clicking in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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