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  • How To Model Various Pipe Connections in Cinema 4D

    How To Model Various Pipe Connections in Cinema 4D

    March 20, 2017, 4:31 pm
    A great modeling exercise is to connect like and non-slice parts together. That is why when I teach modeling, one of the first things we do is build a sharpened pencil. Creating the transition from
    The Post How To Model Various Pipe Connections in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • Adding Easy Secondary Motion in C4D with Soft IK
      ANIMATION

      Adding Easy Secondary Motion in C4D with Soft IK

      June 23, 2017, 12:02 pm
      Adding secondary motion in an animation doesn’t always mean another pass with the keyframes. In fact, for smaller parts of the character, setting up an automated system can be pretty effective. Take for example the The Post Adding Easy Secondary Motion in C4D with Soft IK originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Advanced Mask Editor for Ae Now Works With Animate
      EDITING

      Advanced Mask Editor for Ae Now Works With Animate

      June 22, 2017, 12:43 pm
      Taron Poghosyan’s NataWorkStudio just released a new version for Advanced Mask Editor, an After Effects tool that allows for expanded mask editing. AME (advanced mask editor) gives a panel that displays all the masks sets The Post Advanced Mask Editor for Ae Now Works With Animated Masks originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Have a Look at This New 1-Click Export Between C4D
      EDITING

      Have a Look at This New 1-Click Export Between C4D

      June 22, 2017, 9:47 am
      Hamburg based Design, Director and Animator, Lasse Clausen has created a simple 1-click exporter that is set to speed up your workflow between Cinema 4D and After Effects. AEC4D will export from Cinema 4D to The Post Have a Look at This New 1-Click Export Between C4D & Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Making tutorials? Avoid These 5 Tutorial Tropes
      ANIMATION

      Making tutorials? Avoid These 5 Tutorial Tropes

      June 21, 2017, 12:36 pm
      Being creatives, many of us might feel the need to share techniques and offer inspiration to our fellow colleagues at times. Perhaps you want to share something new you just learned. Maybe, (as we all The Post Making tutorials? Avoid These 5 Tutorial Tropes originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • An In Depth Look at the Material Iterator Node in
      ANIMATION

      An In Depth Look at the Material Iterator Node in

      June 21, 2017, 9:40 am
      Can you alter color brightness of a material in Cinema 4D using xpresso? Yes, you can according to the Xpresso Mechanic Julian Field. Watch this in-depth look at using one of Xpresso’s iterate nodes to The Post An In Depth Look at the Material Iterator Node in Xpresso originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • 3 Important Ways to Incorporate Blend Shapes in a
      EDITING

      3 Important Ways to Incorporate Blend Shapes in a

      June 21, 2017, 9:39 am
      What aren’t Blend Shapes good for? A blend shape is likely one of the most useful deformers in 3D. It can be used for all kinds of animation, not just character work. That’s probably why The Post 3 Important Ways to Incorporate Blend Shapes in a Rig originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Getting Started With Stardust in After Effects
      ANIMATION

      Getting Started With Stardust in After Effects

      June 20, 2017, 9:11 am
      When discussing particle systems for After Effects, you will find that there are more than a few choices available. They range from Ae’s bundled particle effects, to Trapcode Particular, all the way up to much The Post Getting Started With Stardust in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Working With Vector Displacement Mesh in ZBrush 4R
      ANIMATION

      Working With Vector Displacement Mesh in ZBrush 4R

      June 19, 2017, 1:11 pm
      Pixologic made a big splash with the release of Zbrush 4R8, that featured an amazing new live boolean workflow. It brings the ability to combine or subtract shapes together in real time, making it much The Post Working With Vector Displacement Mesh in ZBrush 4R8 originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Watch the Foundations of UV Mapping in C4D
      ANIMATION

      Watch the Foundations of UV Mapping in C4D

      June 19, 2017, 1:10 pm
      Plenty of Cinema 4D users shy away from UV mapping. As important as it is in a pipeline, Cinema 4D is such an easy application to use, you can probably get work done without even The Post Watch the Foundations of UV Mapping in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Curious Animal updates Populate for C4D
      ANIMATION

      Curious Animal updates Populate for C4D

      June 18, 2017, 6:00 am
      Curious Animal makes a bunch of really great plugins for Cinema 4D. They were also one of the first to offer a plugin subscription, making it easier to access the many useful plugins that they The Post Curious Animal updates Populate for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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