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  • New Spine Beta Adds Weight Painting and Video With

    New Spine Beta Adds Weight Painting and Video With

    April 20, 2017, 5:06 pm
    A new beta release for Spine 2D Animation sees some better support for rigging, and ultimately animation. A new feature for weight painting will be a welcome addition to rigging characters and editing deformations. Weight
    The Post New Spine Beta Adds Weight Painting and Video With Alpha Export originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • Give Your C4D Scenes More Ambiance With Arnold Atm
      ANIMATION

      Give Your C4D Scenes More Ambiance With Arnold Atm

      December 11, 2017, 12:50 pm
      Daniel Danielsson Shows How to Use Arnold’s Atmosphere Volume Shader to Add More Drama in a Render Arnold 5 has pushed subsurface scattering to new heights in recent point releases. Rendering atmospheric effects with Arnold The Post Give Your C4D Scenes More Ambiance With Arnold Atmosphere originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Watch Luis Martínez Make His Own IK Solver in Aft
      ANIMATION

      Watch Luis Martínez Make His Own IK Solver in Aft

      December 11, 2017, 12:50 pm
      Part Experiment, Part Necessity, Luis Martínez Documents How His Custom After Effects IK Solver Works Both FK (forward kinematics) and IK (inverse kinematics) are an essential part of any rigging for animation. Typically thought of The Post Watch Luis Martínez Make His Own IK Solver in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Create Custom AOVs With Redshift in Maya
      ANIMATION

      How to Create Custom AOVs With Redshift in Maya

      December 11, 2017, 12:50 pm
      Adrian Cruceru Covers How to Step Outside of Predefined Outputs to Create Your Own Custom AOVs Redshift Rendering Technologies’ Technical Support Specialist, Adrian Cruceru walks through creating your own custom AOVs. With one example, Adrian The Post How to Create Custom AOVs With Redshift in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Rigging a Quadruped Character from Scratch in Houd
      EDITING

      Rigging a Quadruped Character from Scratch in Houd

      December 8, 2017, 1:54 pm
      Bjørn Blaabjerg Sørensen Covers the Entire Process of Rigging a Cat in Houdini Rigging Artist Bjørn Blaabjerg Sørensen walks through the entire process to rig a quadruped, (in this case a cat) in Side FX The Post Rigging a Quadruped Character from Scratch in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Creating Gradient Effects for Type With Fusion
      ANIMATION

      Creating Gradient Effects for Type With Fusion

      December 8, 2017, 1:53 pm
      Okke Verbart Shows How to Use the Custom Tool in Fusion to Create Radiating Type Effects Looking to create some animated effects to jazz up type when using Blackmagic Design Fusion? Check out Okke Verbart The Post Creating Gradient Effects for Type With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Have a Look at All the Mari 4 Interface Changes
      ANIMATION

      Have a Look at All the Mari 4 Interface Changes

      December 7, 2017, 1:20 pm
      Mari’s Product Manager Has a Look at All the UI changes in Mari 4 The Foundry releases Mari 4.0 that includes better navigation, an improved UI, enhanced workflows, and some core additions. In all the The Post Have a Look at All the Mari 4 Interface Changes originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • AEViewer Brings a Modern Media Browser to After Ef
      ANIMATION

      AEViewer Brings a Modern Media Browser to After Ef

      December 7, 2017, 10:47 am
      Powerful AEViewer Lets You Preview, Apply, Import Projects & Media, Super Fast Talk to a seasoned After Effects user and they will tell you that the Project Panel is grossly under-featured, with poor previews and The Post AEViewer Brings a Modern Media Browser to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Use a Mograph Falloff to Control Thinking P
      ANIMATION

      How to Use a Mograph Falloff to Control Thinking P

      December 7, 2017, 10:46 am
      Rene Czepluch Shows How You Can Use a Mograph Falloff to Control Thinking Particles Have you ever wanted to use a Mograph Falloff when working with Cinema 4D’s Thinking Particles? The scenario would be super The Post How to Use a Mograph Falloff to Control Thinking Particles originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Now You Can Roll Any Shape in After Effects With R
      ANIMATION

      Now You Can Roll Any Shape in After Effects With R

      December 6, 2017, 12:38 pm
      New Roll It! Offers an Easy Way to Turn Any Mask or Shape in After Effects, No Matter How Complex You may have already seen a sneak peek at what Roll-It! can do, or maybe The Post Now You Can Roll Any Shape in After Effects With Roll It originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Animating With Flight, Feilds, and Trails in Maya
      ANIMATION

      Animating With Flight, Feilds, and Trails in Maya

      December 5, 2017, 1:17 pm
      Maximilian Schönherr Walks Through Creating an Animation Using MASH Flight & Trails With Force Feilds 3D Artist Maximilian Schönherr has a look at creating a flocking animation using Maya’s motion graphics toolkit. MASH has a The Post Animating With Flight, Feilds, and Trails in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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