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  • New Spine Beta Adds Weight Painting and Video With

    New Spine Beta Adds Weight Painting and Video With

    April 20, 2017, 5:06 pm
    A new beta release for Spine 2D Animation sees some better support for rigging, and ultimately animation. A new feature for weight painting will be a welcome addition to rigging characters and editing deformations. Weight
    The Post New Spine Beta Adds Weight Painting and Video With Alpha Export originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • SA Studios Launches New HDR Skies Pack With 52 Hig
      ANIMATION

      SA Studios Launches New HDR Skies Pack With 52 Hig

      April 22, 2017, 12:42 pm
      Shawn Astrom’s SA Studios releases a new CG HDR Skies pack that includes 52, 12k images. This is the second pack from SA Studios, offering a unique approach to lighting with HDR images for 3D. The Post SA Studios Launches New HDR Skies Pack With 52 High-Stop Images originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Working With Iridescence and Thin Film Effects in
      ANIMATION

      Working With Iridescence and Thin Film Effects in

      April 22, 2017, 12:42 pm
      Iridescence on rendering can be quite useful for creating a wide range of effects. Iridescence can be used on anything from bubbles, insect shells, pearlescent ceramic and car materials, to holographic effects. Redshift has a The Post Working With Iridescence and Thin Film Effects in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Draw and Paint 360 Panoramas in Photoshop
      ANIMATION

      How to Draw and Paint 360 Panoramas in Photoshop

      April 21, 2017, 10:46 am
      With 360 videos and interactive VR coming to the forefront recently, it’s no wonder that new tools have been cropping up that better facilitate that type of work for artists. If you want to draw The Post How to Draw and Paint 360 Panoramas in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Eddy Adams Shares Cinema 4D Bad-Assery and Workflo
      ANIMATION

      Eddy Adams Shares Cinema 4D Bad-Assery and Workflo

      April 21, 2017, 10:46 am
      Cinema 4D Artist Eddy Adams is an Associate Creative Director at Lustre Studios in Seattle who recently presented a grab-bag of tips for better workflows at a Cinema 4D Seattle Meetup at the Seattle Film The Post Eddy Adams Shares Cinema 4D Bad-Assery and Workflows originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • SynthEyes Adds Full-Featured 3D Export for HitFilm
      ANIMATION

      SynthEyes Adds Full-Featured 3D Export for HitFilm

      April 19, 2017, 9:30 am
      With the ramp-up for NAB this year, Andersson Technologies have pushed out a number of new scripts and tutorials for SynthEyes. One of the things of note is SynthEyes has a new 3D export for The Post SynthEyes Adds Full-Featured 3D Export for HitFilm originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Hard Surface Modeling Blast Doors in Cinema 4D
      EDITING

      Hard Surface Modeling Blast Doors in Cinema 4D

      April 18, 2017, 9:33 am
      Looking to brush up on some hard surface modeling skills in C4D? Wolfgang Rode, also known as “contrafibbularities” recently posted a series that looks at building the classic science fiction stand-by — Modeling blast doors, The Post Hard Surface Modeling Blast Doors in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Accelerate Houdini’s UpRes Tasks With Your GPU
      ANIMATION

      Accelerate Houdini’s UpRes Tasks With Your GPU

      April 17, 2017, 9:45 am
      Creating fire, smoke and combustion effects with Houdini can eat up your simulation time. That is why it is easier to build the simulations and then increase their resolution into a final sim. The upRes The Post Accelerate Houdini’s UpRes Tasks With Your GPU originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • TurboSquid Adds Blender Support to CheckMate
      ANIMATION

      TurboSquid Adds Blender Support to CheckMate

      April 17, 2017, 9:44 am
      Good news for Blender users: TurboSquid has added Blender to its certification system. This means that you will be able to get the same quality Blender content, as the previously certified 3ds Max, Maya, Cinema The Post TurboSquid Adds Blender Support to CheckMate originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Arnold 5 Decouples Shader and Renderer With Shader
      ANIMATION

      Arnold 5 Decouples Shader and Renderer With Shader

      April 14, 2017, 12:11 pm
      Solid Angle releases Arnold 5, a major update to the popular renderer that sports better performance, new shaders and changes that make Arnold even easier to use. There are a ton of great new things The Post Arnold 5 Decouples Shader and Renderer With Shader Closures originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Fusion Expressions For After Effects Users
      EDITING

      Fusion Expressions For After Effects Users

      April 14, 2017, 9:20 am
      As an After Effects user, you can expect a huge shift in paradigm moving form a layered-based environment to a node-based one. But there are more things to get used to than just networks and The Post Fusion Expressions For After Effects Users originally appeared and published on %%BLOGLINK%,by lesterbanks

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