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  • Modeling Your First KitBash Library in Cinema 4D

    Modeling Your First KitBash Library in Cinema 4D

    May 19, 2017, 12:24 pm
    If you don’t know what a KitBash library is, it is a number of smaller hard-surface components that can be thrown together quickly to build completely unique and new models. The term comes from an
    The Post Modeling Your First KitBash Library in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • How to Procedurally Model and Place Water Droplets
      ANIMATION

      How to Procedurally Model and Place Water Droplets

      November 21, 2017, 11:19 am
      Manuel Casasola Merkle Creates, Places and Renders Water Droplets on the Surface of an Object A new post on Entagma from Manuel Casasola Merkle shows how you can enhance the realism of your renders by The Post How to Procedurally Model and Place Water Droplets Using Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Animating XGen Hair in a Production Pipeline
      ANIMATION

      Animating XGen Hair in a Production Pipeline

      November 20, 2017, 2:29 pm
      Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline 3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for working with hair created by The Post Animating XGen Hair in a Production Pipeline originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Trim-Pack Lets You Add Trim Path Animation in a Cl
      ANIMATION

      Trim-Pack Lets You Add Trim Path Animation in a Cl

      November 20, 2017, 12:11 pm
      Olaola Yuan’s Trim-Pack for After Effects Lets You Add Trim Paths and Animation in One Click Shape Layer animation in After Effects is a double-edged sword —Both powerful and frustrating. So it is no wonder The Post Trim-Pack Lets You Add Trim Path Animation in a Click originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • An Introduction to Houdini: Modeling Basics
      EDITING

      An Introduction to Houdini: Modeling Basics

      November 20, 2017, 12:11 pm
      Rohan Dalvi’s Beginner Series for Side FX Houdini Covers How to Get Started With Working on a Geometry Level & Modeling Basics Houdini can look pretty daunting if you are not naturally a tinkerer by The Post An Introduction to Houdini: Modeling Basics originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • FractureFX: How To Detail Fragments With Shading &
      ANIMATION

      FractureFX: How To Detail Fragments With Shading &

      November 18, 2017, 2:14 pm
      Learn the Fundamentals for Shading and Displacing Fragments When Working With FractureFX in Maya The FractureFX Team post a look at hoe to detail fragments when working with the popular demolition plugin solution for Autodesk The Post FractureFX: How To Detail Fragments With Shading & Displacements originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • A Good Introduction to Lighting in Redshift C4D
      ANIMATION

      A Good Introduction to Lighting in Redshift C4D

      November 18, 2017, 2:14 pm
      Merk Vilson Helps New Redshift C4D Users Get Up to Speed With Lighting With the GPU Renderer Just getting started with Redshift C4D? Have a look at this 15-minute walkthrough by Merk Vilson and James The Post A Good Introduction to Lighting in Redshift C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Dash is the Fastest Way to Perform Channel Box Ope
      ANIMATION

      Dash is the Fastest Way to Perform Channel Box Ope

      November 18, 2017, 8:36 am
      Dash in Maya is a Powerful Way to Apply Math to Channel Box Operations and Values Autodesk’s Steven Rosell gives a view into using Dash in Maya 2018. Initially a brainchild of the MASH team, The Post Dash is the Fastest Way to Perform Channel Box Operations originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Learn How to Retopologize Models in 3D-Coat
      ANIMATION

      Learn How to Retopologize Models in 3D-Coat

      November 17, 2017, 6:49 pm
      Dave Wilson Covers How to Retopologize Models in 3D-Coat 3D-Coat is a powerful sculpting tool, but it also has impressive UV, Painting and retopology capabilities. All of these strengths make 3DC an excellent choice as The Post Learn How to Retopologize Models in 3D-Coat originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Add VEX Snippets to Wrangle Nodes
      ANIMATION

      How to Add VEX Snippets to Wrangle Nodes

      November 17, 2017, 11:06 am
      Alvaro Castaneda Shows How to Add Custom VEX Snippets to Wrangle Nodes in Houdini Mix Training’s Alvaro Castaneda shows how you can add your own custom VEX snippets to Wrangle Nodes in Side FX Houdini. The Post How to Add VEX Snippets to Wrangle Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Use SOuP’s Copier for a Voxel Effect in Maya
      ANIMATION

      Use SOuP’s Copier for a Voxel Effect in Maya

      November 17, 2017, 11:06 am
      SOuP Project Contributor Jeremy Raven Shows How to Create a Voxel Effect in Maya that Uses SOuP’s Copy Node SOuP Project Contributor Jeremy Raven walks through creating an ocean effect turned into Lego. The tutorial The Post Use SOuP’s Copier for a Voxel Effect in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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