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June 19, 2017, 1:11 pm
Pixologic made a big splash with the release of Zbrush 4R8, that featured an amazing new live boolean workflow. It brings the ability to combine or subtract shapes together in real time, making it much
The Post Working With Vector Displacement Mesh in ZBrush 4R8 originally appeared and published on %%BLOGLINK%,by lesterbanks
August 18, 2017, 9:21 am
Lars Scholten show how you can morph a mesh from one character into another using C4D’s Pose Morph Cinema 4D’s Pose Morph is a tool that’s functionality is rooted in character animation. Created so artists The Post Change One Character Into Another With C4D Pose Morph originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2017, 1:08 pm
Autodesk’s Steven Roselle covers all the new features in Maya’s UV editor and UV toolkit. UV editing with a lot of DCC’s seem to be engaged in a struggle between tools and process. Things need The Post Watch What’s New With Maya’s UV Editing Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2017, 10:02 am
Ian Waters shows how you can focus on performance by accessing MASH point data through Maya’s API. Maya’s motion graphics toolkit, MASH, lets you access all default data types through its Breakout and Python nodes.It The Post How to Access MASH Point Data Through the Maya API originally appeared and published on %%BLOGLINK%,by lesterbanks
August 16, 2017, 9:05 am
Entagma’s Moritz Schwind dives into how to create a visualization of flight path simulations with Side FX Houdini There is no denying the popularity of data visualization in motion graphics. False user interfaces always seemed The Post Visualizing Flight Path Simulations With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 15, 2017, 12:55 pm
CGMasters’ Aidy Burrows runs through 10 things you should know when trying out Blender’s new EEVEE. EEVEE is Blender’s new viewport technology that intends to bring cutting edge realtime rendering to Blender. It is still The Post 9 Things You Should Know When Working With Blender’s EEVEE originally appeared and published on %%BLOGLINK%,by lesterbanks
August 14, 2017, 1:04 pm
Lars Scholten (also found as CyBear) has an 18 minute tutorial that shows how you can create animation that is triggered by the collision of objects in the scene. There are a few ways to The Post Create Animation Triggered by Collision in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 14, 2017, 8:58 am
Watch 3D Artist Saul Espinosa cover some of the new nodes including triPlanar, that accompanied the latest release of Redshift. Version 2.5 added things like a Redshift RenderView, and MacOS support. It also added a The Post Working With Redshift’s New TriPlanar Node originally appeared and published on %%BLOGLINK%,by lesterbanks
August 12, 2017, 3:02 pm
The Pixel Lab working with Motion Designer AJ Haines announced a new plugin that can offer a professional level of scene management tools for Cinema 4D — Hide & Seek. The plugin was designed so The Post New Hide & Seek Plugin for C4D offers Pro Scene Management originally appeared and published on %%BLOGLINK%,by lesterbanks
August 11, 2017, 12:20 pm
BraveRabbit’s Shapes-tool for Maya updated to version 4.4 adding a host of new features, refinements, fixes, and compatibility with Maya 2018. Shapes for Maya is Brave Rabbit’s blend shape editing tool for Maya that offers The Post New Shapes Update Features Additions and Maya 2018 Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks
August 11, 2017, 9:38 am
Watch this 10 minute tutorial from Zach Hixson that walks through an introduction to using Falloffs and Matrices with Blender’s Animation nodes. Blender’s procedural animation tool recently had a big update. Animation Nodes lets you The Post Working With New Animation Nodes Falloffs in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
Lisa and Gordon discuss her career and approach to editing. ACE will have Lisa as part of their panels at the upcoming Edit ...
Sebastián Sepúlveda joins Gordon to discuss the editing of the film Jackie. They explore how structuring a real ...
Stuart joins Gordon to discuss A Series of Unfortunate Events for Netflix and what the difference is between working for Broa ...
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